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Difficulty: Difference between revisions
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** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice. | ** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice. | ||
* All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log. | * All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log. | ||
** All enemies gain +2 to attack rolls. | ** All enemies gain +2 to attack rolls and +2 [[DC]] to their spells and abilities. | ||
** Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties. | ** Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties. | ||
* [[Camp Supplies]] requirements for a [[Long Rest]] increased from 40 to 80. Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down). | * [[Camp Supplies]] requirements for a [[Long Rest]] increased from 40 to 80. Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down). |