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Weapons: Difference between revisions

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No change in size ,  14 October 2023
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Objects that aren't actually weapons can nevertheless be used as Improvised Weapons.  One can gain [[Proficiency]] in these by choosing the corresponding [[Feat]] when leveling up.  Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such.  For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon.
Objects that aren't actually weapons can nevertheless be used as Improvised Weapons.  One can gain [[Proficiency]] in these by choosing the corresponding [[Feat]] when leveling up.  Note that this is not the same as using a non-weapon item that resembles a weapon strongly enough to allow it to be used as such.  For example, when [[Salami]] is used as a weapon, it actually functions as a [[Clubs|Club]], not as an Improvised Weapon.


== Weapon Properties Table ==
== Weapon properties table ==


The following table summarizes all weapon types in the game and provides a quick overview of their properties.  The columns '''1H-dmg''' and '''2H-dmg''' list the dice rolled for one-handed and two-handed damage, as well as the '''average damage''' this will provide.
The following table summarizes all weapon types in the game and provides a quick overview of their properties.  The columns '''1H-dmg''' and '''2H-dmg''' list the dice rolled for one-handed and two-handed damage, as well as the '''average damage''' this will provide.

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