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Ring of Regeneration: Difference between revisions

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1,127 bytes added ,  14 October 2023
Added a note about the effect activation, cleaned up.
(IDs)
(Added a note about the effect activation, cleaned up.)
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{{ up to date | 2023-10-14 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{EquipmentPage
{{EquipmentPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| image = Ring of Regeneration Icon.png
| image = Ring of Regeneration Icon.png <!-- High-res image of the item. -->
| description = {{very rare|Ring of Regeneration}} is a very rare [[Rings|Ring]] that heals the wearer {{DamageText|1d4|Healing}} per turn.
| description = {{very rare|Ring of Regeneration}} is a very rare [[Rings|Ring]] that heals the wearer at the beginning of their turn.
| quote = This ring is, in effect, a tiny field medic that won't charge you 70 gold pieces for a fifteen-minute consultation.
| quote = <!-- The in-game flavor text in the item's tooltip. -->
| type = Rings
This ring is, in effect, a tiny field medic that won't charge you 70 gold pieces for a fifteen-minute consultation.
| proficiency =  
| type = Rings <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| armour class =  
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| armour class bonus =  
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. -->
| stealth disadvantage =  
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| enchantment =  
| stealth disadvantage = <!-- Does this item grant disadvantage on stealth checks? LEAVE EMPTY if no! -->
| rarity = very rare
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| weight kg = 0.05
| rarity = very rare <!-- Choose from: common, uncommon, rare, very rare, legendary, story -->
| weight lb = 0.1
| weight kg = 0.05 <!-- Weight in kg. -->
| price = 360
| weight lb = 0.1 <!-- Weight in in lb. -->
| price = 360 <!-- Price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| uid = MAG_PHB_OfRegeneration_Ring
| uid = MAG_PHB_OfRegeneration_Ring
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
* '''Combat Regeneration:''' At the beginning of your turn, the ring activates to heal you {{DamageText|1d4|Healing}}.
* '''Combat Regeneration:''' At the beginning of your turn, the ring activates and heals you {{DamageText|1d4|Healing}}.
| where to find = * If [[Rolan]] is dead: Sold by [[Lorroakan's Projection]] in [[Sorcerous Sundries]]
| where to find = <!-- Describe where and how to obtain the item. -->
* If [[Rolan]] is dead: Sold by [[Lorroakan's Projection]] in [[Sorcerous Sundries]]
* If [[Rolan]] and [[Lorroakan]] are both alive: Sold by [[Rolan]] in [[Sorcerous Sundries]]
* If [[Rolan]] and [[Lorroakan]] are both alive: Sold by [[Rolan]] in [[Sorcerous Sundries]]
* If [[Rolan]] is alive but [[Lorroakan]] is dead: Can be pickpocketed from [[Rolan]] in [[Ramazith's Tower]]
* If [[Rolan]] is alive but [[Lorroakan]] is dead: Can be pickpocketed from [[Rolan]] in [[Ramazith's Tower]]
| notes =
| notes =
*The healing effect of this ring activates only while in combat.
*UUID: d6ee2594-7373-4fed-a167-f9d95cb4ecfd
*UUID: d6ee2594-7373-4fed-a167-f9d95cb4ecfd
}}
}}

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