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The Blade of Frontiers: Difference between revisions
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(→Rewards: Clarified that Wyll needs to be present for the reward.) |
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* We recruited Wyll, a monster hunter known as the Blade of Frontiers. He is on a mission to kill Karlach, a powerful devil who is a danger to the entire Sword Coast. | * We recruited Wyll, a monster hunter known as the Blade of Frontiers. He is on a mission to kill Karlach, a powerful devil who is a danger to the entire Sword Coast. | ||
* We met a group of paladins who seek Karlach, the very same target who Wyll is hunting. They provided us with her exact whereabouts. | |||
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<div style="font-weight: bold; line-height: 1.6;">Rescue Zariel's asset from Moonrise Towers.</div> | <div style="font-weight: bold; line-height: 1.6;">Rescue Zariel's asset from Moonrise Towers.</div> | ||
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* | * Mizora appeared in the form of a projection to inform us that the Absolute cult abducuted an infernal asset of some importance to the archdevil Zariel. We should find and release them - Wyll's very soul hangs in the balance. | ||
* We've delved deep into Moonrise Towers. We should search the area thoroughly - the devil that Mizora asked us to rescue must be nearby. | |||
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<div style="font-weight: bold; line-height: 1.6;">Wait for Mizora to be in Contact.</div> | <div style="font-weight: bold; line-height: 1.6;">Wait for Mizora to be in Contact.</div> | ||
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* | * Zariel's asset turned out to be Mizora herself. In return for our help, she promised to release Wyll from his pact, but only after six months had passed. She disappeared again - but not before promising she'd find us soon enough. | ||
We've reach Wyrm's Crossing, on the outskirts of Baldur's Gate. We should keep an eye out for Mizora. | |||
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<div style="font-weight: bold; line-height: 1.6;">Return to Mizora.</div> | <div style="font-weight: bold; line-height: 1.6;">Return to Mizora.</div> | ||
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* | * The ceremony is over. We should return to Mizora. | ||
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<div style="font-weight: bold; line-height: 1.6;">Rest at camp.</div> | <div style="font-weight: bold; line-height: 1.6;">Rest at camp.</div> | ||
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* | * Mizora asked us to meet her in camp. She has an important proposal to make regarding Wyll's father, Grand Dule Ravengard. | ||
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<div style="font-weight: bold; line-height: 1.6;">Continue forth with Wyll.</div> | <div style="font-weight: bold; line-height: 1.6;">Continue forth with Wyll.</div> | ||
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* | * Mizora gave Wyll a choice. He could agree to an eternal pact with her and Zariel, and she would reveal where his father's been taken and ensure his safe return. Or he could break his pact with Mizora, dooming his father to die in Gortash's secret command centre. Wyll broke the pact, choosing his freedom over his father's life. | ||
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<div style="font-weight: bold; line-height: 1.6;">Talk to Ravengard.</div> | <div style="font-weight: bold; line-height: 1.6;">Talk to Ravengard.</div> | ||
<div class="mw-collapsible-content">* Mizora gave Wyll a choice. He could agree to an eternal pact with her and Zariel, and she would reveal where his father's been taken and ensure his safe return. Or he could break his pact with Mizora, dooming his father to die in Gortash's secret command centre. Wyll broke the pact, choosing his freedom over his father's life. | |||
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<div style="font-weight: bold; line-height: 1.6;">Read The Legend of Ansur.</div> | |||
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* | * We've retrieved a book called 'The Legend of Ansur'. We should read it. | ||
* Duke Ravengard told Wyll the only way to save Baldur's Gate from the Absolute scourge is to awaken a powerful wyrm called Ansur who sleeps under the city. A tome called 'The Legend of Ansur' is key to finding the entrance to the wyrm's lair. | |||
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<div style="font-weight: bold; line-height: 1.6;">Find the entrance to Ansur's lair, the Wyrmway.</div> | |||
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* After reading 'The Legend of Ansur', we discovered the great wyrm Ansur resides in a secret lair called the Wyrmway. The entrance is apparently located somewhere within Wyrm's Rock Prison, and the notes inside it hint that opening the way involves lightning sparks and torches. | |||
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