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Create Water: Difference between revisions
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Added Magic Initiate: Druid to How to learn section
HiddenDragon (talk | contribs) No edit summary |
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| class learns at level 1 = Cleric, Druid | | class learns at level 1 = Cleric, Druid | ||
| class learns at level 6 = Storm Sorcery | | class learns at level 6 = Storm Sorcery | ||
| granted by feats = Magic Initiate: Druid | |||
| granted by items = Rain Dancer | |||
| summary = This spell is a variant of {{SAI|Create or Destroy Water}} that allows spellcasters to conjure an area of water that rain from thin air and forms a water surface. Creatures standing in the area when the spell is cast will become {{Cond|Wet}}. | | summary = This spell is a variant of {{SAI|Create or Destroy Water}} that allows spellcasters to conjure an area of water that rain from thin air and forms a water surface. Creatures standing in the area when the spell is cast will become {{Cond|Wet}}. | ||
| description = Call forth rain. It extinguishes exposed flames and forms a [[Water Surface]]. | | description = Call forth rain. It extinguishes exposed flames and forms a [[Water Surface]]. | ||
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| area range ft = 5 | | area range ft = 5 | ||
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | | higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| notes = | | notes = | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Create water|long}} | * {{FRWiki|Create water|long}} |