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Grenades: Difference between revisions
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Separated the added items Runepowder vial and smokepowder satchel into a different section because they act differently from other grenades.
m (Fix category name) |
(Separated the added items Runepowder vial and smokepowder satchel into a different section because they act differently from other grenades.) |
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Line 103: | Line 103: | ||
| Damage | | Damage | ||
| Deals {{DamageText|3d4+9|Force}}([[Saving Throw|Dexterity Save]] to halve) in {{AOE|m=4|ft=13|Radius}} | | Deals {{DamageText|3d4+9|Force}}([[Saving Throw|Dexterity Save]] to halve) in {{AOE|m=4|ft=13|Radius}} | ||
|- | |- | ||
| style="text-align:left;" | {{LgItemIcon|Spiked Bulb}} | | style="text-align:left;" | {{LgItemIcon|Spiked Bulb}} | ||
Line 151: | Line 145: | ||
| Damage | | Damage | ||
| Deals {{DamageText|3d4+9|Force}}([[Saving Throw|Dexterity Save]] to halve) twice | | Deals {{DamageText|3d4+9|Force}}([[Saving Throw|Dexterity Save]] to halve) twice | ||
|- | |||
|} | |||
== List of Delayed Grenades == | |||
These items are the size of grenades and thrown in the same way, unlike other grenades however, these explosives require to be damaged before they activate. | |||
{| class="wikitable sortable" style="text-align: center;" | |||
|+ [[File:Thrown Icon.png|32px|link=]] ''' List of Grenades | |||
! style="width: 22%;" class="unsortable" |Name | |||
! data-sort-type="number" | Rarity | |||
! Value | |||
! Type | |||
! class="unsortable" |Effect | |||
|- | |- | ||
| style="text-align:left;" | {{LgItemIcon|Runepowder Vial}} | | style="text-align:left;" | {{LgItemIcon|Runepowder Vial}} | ||
| data-sort-value="3" |{{Rare}} | | data-sort-value="3" |{{Rare}} | ||
|50 | | 50 | ||
|Damage | | Damage | ||
|Deals {{DamageText|5d4+18|Force}}. Automatically Critically Hits objects and environments. | | Deals {{DamageText|5d4+18|Force}}. Automatically Critically Hits objects and environments. | ||
|- | |||
| style="text-align:left;" | {{LgItemIcon|Smokepowder Satchel}} | |||
| data-sort-value="1" | Common | |||
| 90 | |||
| Damage | |||
| Deals {{DamageText|3d4+9|Force}}([[Saving Throw|Dexterity Save]] to halve) in {{AOE|m=4|ft=13|Radius}}. Automatically Critically Hits objects and environments. | |||
|- | |- | ||
|} | |} | ||
=== Notable=== | === Notable=== |