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Trap: Difference between revisions

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No change in size ,  13 October 2023
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A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps.
A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps.
The [[perception]] skill is used to detect traps and a [[trap disarm toolkit]] along with the [[Sleight of hand]] skill is used to disarm traps.  
The [[perception]] skill is used to detect traps and a [[trap disarm toolkit]] along with the [[sleight of hand]] skill is used to disarm traps.  


{{NavGameplay}}
{{NavGameplay}}
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
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