Ad placeholder

Trap: Difference between revisions

Jump to navigation Jump to search
4 bytes removed ,  13 October 2023
no edit summary
No edit summary
No edit summary
Line 1: Line 1:
A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps.
A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps.
The {{SAI|Perception}} skill is used to detect traps and a [[Trap Disarm Toolkit]] along with the [[Sleight of Hand]] skill is used to disarm traps.  
The [[Perception]] skill is used to detect traps and a [[Trap Disarm Toolkit]] along with the [[Sleight of Hand]] skill is used to disarm traps.  


{{NavGameplay}}
{{NavGameplay}}
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
185
edits

Navigation menu