6,366
editsAd placeholder
Obscurity: Difference between revisions
Jump to navigation
Jump to search
add condition links
(This is not a Condition, technically speaking) |
(add condition links) |
||
Line 1: | Line 1: | ||
{{ up to date | 2023-09-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | {{ up to date | 2023-09-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] | ||
A creature is considered to be [[Obscured]] while located in a [[Lightly Obscured]] or [[Heavily Obscured]] area. | A creature is considered to be [[Obscured]] while located in a [[Lightly Obscured]] or [[Heavily Obscured]] area. Obscured creatures gain the conditions {{Cond|Lightly Obscured}} or {{Cond|Heavily Obscured}}. | ||
A wide variety of [[Equipment]] can bestow specific benefits on the player when they are in an [[Obscured]] state. | A wide variety of [[Equipment]] can bestow specific benefits on the player when they are in an [[Obscured]] state. | ||