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Dispel Evil And Good: Difference between revisions

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476 bytes removed ,  11 October 2023
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{{SpellPage
{{SpellPage
| name = Dispel Evil and Good
| name = Dispel Evil and Good
| image = Dispel Evil and Good Icon.png
| image = Dispel Evil and Good.webp
| level = 5
| level = 5
| school = Abjuration
| school = Abjuration
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| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
| summary = This spell allows spellcasters to protect themselves from Evil and Good creatures, and allows them to break Enchantments on allies.
| description = [[List of Creature Types#Aberration|Aberrations]], [[List of Creature Types#Celestial|Celestials]], [[List of Creature Types#Elemental|Elementals]], [[List of Creature Types#Fey|Fey]], [[List of Creature Types#Fiend|Fiends]], and [[List of Creature Types#Undead|Undead]] have {{Disadvantage}} on {{Attack Roll}}s against you. You can also break Enchantments that [[Charmed (Condition)|Charm]], [[Frightened (Condition)|Frighten]], or [[Possessed (Condition)|Possess]] allies.
| description = [[List of Creature Types#Aberration|Aberrations]], [[List of Creature Types#Celestial|Celestials]], [[List of Creature Types#Elemental|Elementals]], [[List of Creature Types#Fey|Fey]], [[List of Creature Types#Fiend|Fiends]], and [[List of Creature Types#Undead|Undead]] have {{Disadvantage}} on {{Attack Roll}}s against you. You can also break Enchantments that {{Cond|Charmed|Charm}}, {{Cond|Frightened|Frighten}}, or {{Cond|Malefic Possession|Possesses}} allies.
 
While in effect, gain the following spell, which does not consume a [[Spells#Spell Slots|Spell Slot]] when cast:
 
{{icon|Spell Abjuration DispelEvilAndGood BreakEnchantment.png}} '''Dispel Evil and Good: Break Enchantment:'''
* Touch a creature that is [[Charmed (Condition)|Charmed]], [[Frightened (Condition)|Frightened]], or [[Possessed (Condition)|Possessed]] by an otherworldly entity to free its mind.
** {{InfoBlob|{{Action|Action}}}}
** {{Range|melee}}
| action type = action
| action type = action
| attack roll =
| attack roll =

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