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Dice rolls: Difference between revisions

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84 bytes removed ,  9 October 2023
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=== Effect of Success ===
=== Effect of Success ===
A successful Save can mean completely avoiding negative effects, reducing the damage received (usually by half), or both. For example, successfully saving against a spike trap could mean that a creature takes no damage at all, because it successfully evaded the spikes. On the other hand, if it's caught in the area of effect of a {{SmallIcon|Fireball_Icon.png}} [[Fireball]], then a successful save will merely halve the damage. Saving against {{SmallIcon|Thunderwave Icon.png}} [[Thunderwave]] both halves the damage taken, and prevents a creature from being pushed by the spell.
A successful Save can mean completely avoiding negative effects, reducing the damage received (usually by half), or both. For example, successfully saving against a spike trap could mean that a creature takes no damage at all, because it successfully evaded the spikes. On the other hand, if it's caught in the area of effect of a {{SAI|Fireball}}, then a successful save will merely halve the damage. Saving against {{SAI|Thunderwave}} both halves the damage taken, and prevents a creature from being pushed by the spell.


Some effects don't allow for a Saving Throw at all, for example the spell {{SmallIcon|Sleep Icon.png}} [[Sleep]].
Some effects don't allow for a Saving Throw at all, for example the spell {{SAI|Sleep}}.


== Ability Check ==
== Ability Check ==
7,066
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