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Wild Shape: Deep Rothé: Difference between revisions

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|image=Wild Shape Deep Rothe.webp
|image=Wild Shape Deep Rothe.webp
|summary='''Wild Shape: Deep Rothé''' is a [[Wild Shape]] form available to [[Druid]]s.
|summary='''Wild Shape: Deep Rothé''' is a [[Wild Shape]] form available to [[Druid]]s.
|description = Assume the shape of a deep rothé that casts [[Dancing Lights]] and [[Charge]]s its enemies.  The deep rothé has a starting health of {{DamageColor|Healing|23 hit points}} that increase every two druid levels.
|description = Assume the shape of a deep rothé that casts {{SAI|Dancing Lights}} and [[Charge]]s its enemies.  The deep rothé has a starting health of {{DamageColor|Healing|23 hit points}} that increase every two druid levels.


While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores.
While in animal shape, you can't talk or cast spells. You take on the attributes of your beast form - excluding your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores.
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{{AttributeBlock|18|10|14|hp=23|ac=10}}
{{AttributeBlock|18|10|14|hp=23|ac=10}}


Abilities:
== Abilities ===


==== {{SAI|Gore|w=40}} ====
==== {{SAI|Gore|w=40}} ====
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==== {{SAI|Charge|w=40}} ====
==== {{SAI|Charge|w=40}} ====
* Charge forward, attacking all hostile creatures in your way. Deal {{DamageText|2d6 + Strength Modifier|Piercing}} damage and potentially knock targets [[Prone (Condition)|Prone]].
* Charge forward, attacking all hostile creatures in your way. Deal {{DamageText|2d6 + Strength Modifier|Piercing}} damage and potentially knock targets {{Cond|Prone}}.


==== {{SAI|Dancing Lights|w=40}} ====
==== {{SAI|Dancing Lights|w=40}} ====
* Dancing Lights is a [[Cantrip]] (Evocation). It creates magical orbs of light that brighten an area.
* Dancing Lights is a [[Cantrip]] (Evocation). It creates magical orbs of light that brighten an area.


|higherlevels=*At Level 6, the maximum HP becomes 28.
*At Level 8, the maximum HP becomes 33.
*At Level 10, the maximum HP becomes 40.
*At Level 12, the maximum HP becomes 48.
|variants = Wild Shape: Badger, Wild Shape: Cat, Wild Shape: Spider, Wild Shape: Wolf, Wild Shape: Deep Rothé, Wild Shape: Panther, Wild Shape: Owlbear, Wild Shape: Dilophosaurus
|variants = Wild Shape: Badger, Wild Shape: Cat, Wild Shape: Spider, Wild Shape: Wolf, Wild Shape: Deep Rothé, Wild Shape: Panther, Wild Shape: Owlbear, Wild Shape: Dilophosaurus
|class learns at level 4 = Druid
|class learns at level 4 = Druid
}}
}}

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