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Dice rolls: Difference between revisions
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→Attack Roll: Removed footnote as we don’t really use them
Guybrush42 (talk | contribs) (→Types of Rolls: General copyedit for clarity, and adding a few more details and examples (maybe too much?)) |
Guybrush42 (talk | contribs) m (→Attack Roll: Removed footnote as we don’t really use them) |
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<div style="text-align: center;">'''Result = {{InfoBlob|{{D20}} + Ability Score Modifier + Proficiency Bonus}}'''</div> | <div style="text-align: center;">'''Result = {{InfoBlob|{{D20}} + Ability Score Modifier + Proficiency Bonus}}'''</div> | ||
Attacks made with [[Weapons]] always use an Attack Roll to determine success. Some [[spells]] also use an Attack Roll, usually those that involve magical beams or projectiles that need to be aimed at a target (such as {{SmallIcon|Fire Bolt Icon.png}} [[Fire Bolt]] or {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]]). | Attacks made with [[Weapons]] always use an Attack Roll to determine success. Some [[spells]] also use an Attack Roll, usually those that involve magical beams or projectiles that need to be aimed at a target (such as {{SmallIcon|Fire Bolt Icon.png}} [[Fire Bolt]] or {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]]). Creatures or objects conjured by spells (such as {{SmallIcon|Flaming Sphere Icon.png}} [[Flaming Sphere]]) can often attack on their own turns, and make an Attack Roll to do so. | ||
Spells which directly affect a target (such as {{SmallIcon|Hold Person Icon.png}} [[Hold Person]]) or which cause an effect at a point in space (such as {{SmallIcon|Silence Icon.png}} [[Silence]] or {{SmallIcon|Fireball Icon.png}} [[Fireball]]) don't require an Attack Roll, but usually allow affected creatures to make a Saving Throw instead (see below). | Spells which directly affect a target (such as {{SmallIcon|Hold Person Icon.png}} [[Hold Person]]) or which cause an effect at a point in space (such as {{SmallIcon|Silence Icon.png}} [[Silence]] or {{SmallIcon|Fireball Icon.png}} [[Fireball]]) don't require an Attack Roll, but usually allow affected creatures to make a Saving Throw instead (see below). |