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D&D 5e spell changes: Difference between revisions

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→‎Cantrips: Changes to Guidance and Resistance
(→‎Cantrips: Produce Flame changes)
(→‎Cantrips: Changes to Guidance and Resistance)
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|{{SAI|Friends}}||-||You lose -10 reputation with whoever you cast Friends on when the spell ends in Balanced [[difficulty]] and above. This can sometimes be avoided by casting friends while under effects of [[Disguise Self]] except against Playable Origins.
|{{SAI|Friends}}||-||You lose -10 reputation with whoever you cast Friends on when the spell ends in Balanced [[difficulty]] and above. This can sometimes be avoided by casting friends while under effects of [[Disguise Self]] except against Playable Origins.
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|{{SAI|Guidance}}||The spell doesn't end after being used for an ability check.||-
|{{SAI|Guidance}}||-||The bonus to ability checks is applied automatically until the spell ends. Using it once does not end the spell.
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|{{SAI|Light}}||Duration increased from 1 hour to until Long Rest.||Radius of shed light increased to 25 ft, instead of 20 ft bright and an additional 20 ft dim.
|{{SAI|Light}}||Duration increased from 1 hour to until Long Rest.||Radius of shed light increased to 25 ft, instead of 20 ft bright and an additional 20 ft dim.
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|{{SAI|Ray of Frost}}||-||-
|{{SAI|Ray of Frost}}||-||-
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|{{SAI|Resistance}}||-||The 1d4 to saving throws can be applied for as long as concentration is maintained up to the spell's duration (1 minute).
|{{SAI|Resistance}}||-||The bonus to saving throws is applied automatically until the spell ends. Using it once does not end the spell.
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|{{SAI|Sacred Flame}}||-||-
|{{SAI|Sacred Flame}}||-||-
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