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Wild Magic (sorcerer subclass): Difference between revisions
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==== {{SAI|Tides of Chaos|w=40}} ==== | ==== {{SAI|Tides of Chaos|w=40}} ==== | ||
* Activate to gain | * Activate to gain {{Advantage}} on your next {{Attack Roll}}, {{Icon|D20.png|25}} [[Ability Check]], or {{SavingThrow}}. Increased chance of '''Wild Magic''' surge afterwards. | ||
** {{Recharge|Short Rest}} or [[Long Rest]] | ** {{Recharge|Short Rest}} or [[Long Rest]] | ||
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==== {{SAI|Bend Luck|w=40}} ==== | ==== {{SAI|Bend Luck|w=40}} ==== | ||
* Spend 2 Sorcery Points as a free action to give a target a 1d4 bonus or a 1d4 penalty to all [[Ability Check|Ability Checks]] for two turns, or spend 2 Sorcery Points as a reaction to give a target a 1d4 bonus or a 1d4 penalty on a single | * Spend 2 Sorcery Points as a free action to give a target a {{InfoBlob|{{DieIcon|d4|Physical}}+1d4}} bonus or a {{InfoBlob|{{DieIcon|d4|Physical}}-1d4}} penalty to all {{Icon|D20.png|25}} [[Ability Check|Ability Checks]] for two turns, or spend 2 Sorcery Points as a reaction to give a target a {{InfoBlob|{{DieIcon|d4|Physical}}+1d4}} bonus or a {{InfoBlob|{{DieIcon|d4|Physical}}-1d4}} penalty on a single {{Attack Roll}} or {{SavingThrow}}. | ||
=== Level 11 === | === Level 11 === |