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Dice rolls: Difference between revisions
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Attacking a creature, making a shove attempt, spotting a hidden secret, and picking a lock are all examples of die rolls, which are the main method used to determine character success or failure in BG3. The amount of damage a character deals in combat is also determined by rolling dice. | Attacking a creature, making a shove attempt, spotting a hidden secret, and picking a lock are all examples of die rolls, which are the main method used to determine character success or failure in BG3. The amount of damage a character deals in combat is also determined by rolling dice. | ||
In most circumstances when a character makes a die roll their [[ | In most circumstances when a character makes a die roll their [[Ability Score Modifier]] and [[Proficiency Bonus]] will be added to the roll to determine the final result. The exception to this is the [[#Damage Roll|Damage Roll]], which only adds a character's proficiency bonus if explicitly stated. | ||
The various types of dice used in rolls are referred to by the number of sides they have: D4, D6, D8, D10, D12, and D20. Abbreviations are used to refer to the total number of dice used in a roll, such as 1d6 for rolling one D6 die, 2d4 for rolling two D4 dice, 8d6 for rolling eight D6 dice, and so on. | The various types of dice used in rolls are referred to by the number of sides they have: D4, D6, D8, D10, D12, and D20. Abbreviations are used to refer to the total number of dice used in a roll, such as 1d6 for rolling one D6 die, 2d4 for rolling two D4 dice, 8d6 for rolling eight D6 dice, and so on. | ||
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''Main page: [[Attack Roll]]'' | ''Main page: [[Attack Roll]]'' | ||
When a creature attacks another, the game rolls a D20. The result is modified by the attacking creature's [[ | When a creature attacks another, the game rolls a D20. The result is modified by the attacking creature's [[Ability Score Modifier]] and [[Proficiency Bonus]]. If the result matches or exceeds the [[Armor Class]] of the target, then the attack is successful. Otherwise, it's a failure; this could mean the attack was a miss, failed to hurt the target due to its armor, or the target was able to dodge or parry. | ||
Result = {{D20}} + Ability Score Modifier + Proficiency Bonus | Result = {{D20}} + Ability Score Modifier + Proficiency Bonus | ||
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==== Damage Roll Modifiers ==== | ==== Damage Roll Modifiers ==== | ||
For attacks made with weapons, the total value resulting from the roll is affected by the attacking creature's [[ | For attacks made with weapons, the total value resulting from the roll is affected by the attacking creature's [[Ability Score Modifier]]. For the damage of spell attacks, no such modifier applies, except when explicitly granted by a magical item or class feature, such as the [[Warlock]]'s Agonizing Blast invocation. | ||
=== Saving Throw === | === Saving Throw === | ||
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Various types of danger can be avoided, or their harm reduced, by making a '''Saving Throw''', also called a save. This could mean trying to avoid damage from a trap that was just activated, trying to resist the poison of a venomous bite, or trying to take cover to reduce damage from an explosion. | Various types of danger can be avoided, or their harm reduced, by making a '''Saving Throw''', also called a save. This could mean trying to avoid damage from a trap that was just activated, trying to resist the poison of a venomous bite, or trying to take cover to reduce damage from an explosion. | ||
The creature rolls a D20, and adds its [[ | The creature rolls a D20, and adds its [[Ability Score Modifier]] and [[Proficiency Bonus]]. The result must reach or exceed the Difficulty Class of the Saving Throw. | ||
Result = {{D20}} + Ability Score Modifier + Proficiency Bonus | Result = {{D20}} + Ability Score Modifier + Proficiency Bonus | ||
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''Main page: [[Ability Check]]'' | ''Main page: [[Ability Check]]'' | ||
Various actions, other than attacking or making a save, still require the creature to make an attempt that may fail. The creature rolls a D20, and adds its [[ | Various actions, other than attacking or making a save, still require the creature to make an attempt that may fail. The creature rolls a D20, and adds its [[Ability Score Modifier]] and possibly its [[Proficiency Bonus]]. The attempted action has a specific [[Difficulty Class]] which the result of the roll must match or exceed. | ||
Result = {{D20}} + Ability Score Modifier + Proficiency Bonus | Result = {{D20}} + Ability Score Modifier + Proficiency Bonus | ||
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=== Ability Score Modifier === | === Ability Score Modifier === | ||
''Main page: [[Ability Score Modifier]]'' | |||
A creature's [[Ability Score]]s can modify the result of rolls, depending on how high or low the Ability Score is. Which Ability Score is used to determine the Modifier depends on the roll that's being made. The Ability Score Modifier for a specific [[Ability Score]] can also be referred to by the name of that Ability Score, such as: Strength Modifier, Dexterity Modifier, etc. | A creature's [[Ability Score]]s can modify the result of rolls, depending on how high or low the Ability Score is. Which Ability Score is used to determine the Modifier depends on the roll that's being made. The Ability Score Modifier for a specific [[Ability Score]] can also be referred to by the name of that Ability Score, such as: Strength Modifier, Dexterity Modifier, etc. | ||
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=== Proficiency Bonus === | === Proficiency Bonus === | ||
''Main page: [[Proficiency Bonus]]'' | |||
Creatures can have Proficiency in a number of talents, which grant them bonuses on various rolls. Proficiencies can be granted by a creature's [[Background]], [[Race]], [[Class]], and [[Feats]] chosen when leveling up. | Creatures can have Proficiency in a number of talents, which grant them bonuses on various rolls. Proficiencies can be granted by a creature's [[Background]], [[Race]], [[Class]], and [[Feats]] chosen when leveling up. |