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Dip: Difference between revisions
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(→Notes: Compare with coatings; carry burning objects) |
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{{ActionPage | |||
| summary = '''Dip''' is a [[Bonus Action]] that allows the user to dip their weapons into a [[Surface]], causing them to deal extra damage. | |||
'''Dip''' is a [[Bonus Action]] that allows the user to dip their weapons into a [[Surface]], causing them to deal extra damage. | | description = Dip a weapon into a surface to alter the surface or enhance the weapon. | ||
Dip a weapon into a surface to alter the surface or enhance the weapon. | |||
If you are dual-wielding, you dip both weapons. | If you are dual-wielding, you dip both weapons. | ||
| image = Dip.webp | |||
| cost = bonus | |||
| damage = | |||
| attack roll = | |||
| range = | |||
| range m = 3 | |||
| range ft = 10 | |||
| save = | |||
| condition = Dipped in Fire | |||
| condition duration = 3 | |||
| condition save = | |||
| notes = | |||
* Despite the tooltip description stating you can use the '''Dip''' ability to "alter the surface", this does not appear to be possible with any surfaces currently implemented. | |||
* The effect of dipping is similar to [[Coatings]] and mutually exclusive with them. | |||
* | |||
The effect of dipping is similar to [[Coatings]] and mutually exclusive with them. | |||
Dipping can be considered a "free" coating, as it does not require a consumable. | * Dipping can be considered a "free" coating, as it does not require a consumable. | ||
Weapons can be dipped into any object with the "burning" [[Conditions|condition]], including torches and candles. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping. | * Weapons can be dipped into any object with the "burning" [[Conditions|condition]], including torches and candles. A character can carry burning objects such as torches, and drop them on the ground (which does not spend actions or bonus actions) just before dipping. | ||
}} | |||
[[Category:Common Actions]] |