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Hit points: Difference between revisions
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Added further example illustrating how Constitution modifier affects maximum HP
Guybrush42 (talk | contribs) (Removed link to character level) |
Guybrush42 (talk | contribs) m (Added further example illustrating how Constitution modifier affects maximum HP) |
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* {{Class|Sorcerer}}s and {{Class|Wizard}}s start with 6 HP and gain +4 with every level up. | * {{Class|Sorcerer}}s and {{Class|Wizard}}s start with 6 HP and gain +4 with every level up. | ||
Characters also receive additional Hit Points equal to their {{Ability|Constitution}} [[Ability Score Modifier|modifier]] for each character level. For example a level 3 {{Class|Fighter}} with a Constitution Score of | Characters also receive additional Hit Points equal to their {{Ability|Constitution}} [[Ability Score Modifier|modifier]] for each character level. For example a level 3 {{Class|Fighter}} with a Constitution Score of 15 and thus a modifier of +2 would have a Hit Point maximum of 10 + 6 + 6 + (+2 * 3) = 28. This also applies for negative Constitution modifiers, which reduce the maximum HP possessed by a character. | ||
The Hit Point maximum is adjusted up or down accordingly if a character's Constitution modifier changes. For example, if the Fighter with 28 HP above reaches level 4 and increases their Constitution using [[Ability Improvement]], raising their modifier to +3, their new max HP will be 10 + 6 + 6 + 6 + (+3 * 4) = 40. | |||
Characters cannot have fewer than zero Hit Points, or more than their Hit Point maximum, except for Temporary Hit Points. | Characters cannot have fewer than zero Hit Points, or more than their Hit Point maximum, except for Temporary Hit Points. |