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Hit points: Difference between revisions

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213 bytes added ,  29 September 2023
m
Added further example illustrating how Constitution modifier affects maximum HP
(Removed link to character level)
m (Added further example illustrating how Constitution modifier affects maximum HP)
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* {{Class|Sorcerer}}s and {{Class|Wizard}}s start with 6 HP and gain +4 with every level up.
* {{Class|Sorcerer}}s and {{Class|Wizard}}s start with 6 HP and gain +4 with every level up.


Characters also receive additional Hit Points equal to their {{Ability|Constitution}} [[Ability Score Modifier|modifier]] for each character level. For example a level 3 {{Class|Fighter}} with a Constitution Score of 14 and thus a modifier of +2 would have a Hit Point maximum of 10 + 6 + 6 + (+2 * 3) = 28. This also applies for negative Constitution modifiers, which reduce the maximum HP possessed by a character. The Hit Point maximum is adjusted up or down accordingly if a character's Constitution modifier changes.
Characters also receive additional Hit Points equal to their {{Ability|Constitution}} [[Ability Score Modifier|modifier]] for each character level. For example a level 3 {{Class|Fighter}} with a Constitution Score of 15 and thus a modifier of +2 would have a Hit Point maximum of 10 + 6 + 6 + (+2 * 3) = 28. This also applies for negative Constitution modifiers, which reduce the maximum HP possessed by a character.
 
The Hit Point maximum is adjusted up or down accordingly if a character's Constitution modifier changes. For example, if the Fighter with 28 HP above reaches level 4 and increases their Constitution using [[Ability Improvement]], raising their modifier to +3, their new max HP will be 10 + 6 + 6 + 6 + (+3 * 4) = 40.


Characters cannot have fewer than zero Hit Points, or more than their Hit Point maximum, except for Temporary Hit Points.
Characters cannot have fewer than zero Hit Points, or more than their Hit Point maximum, except for Temporary Hit Points.

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