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Guide:Thrileon's Guide to Double alchemy crafts: Difference between revisions
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Guide:Thrileon's Guide to Double alchemy crafts (edit)
Revision as of 13:35, 27 September 2023
, 27 September 2023→In this guide i will show how you can get 99.75% chance to craft x2 potions per craft on alchemy.
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* We start with 2 level on wizard to get the Experimental Alchemy. At this point we have 55% success chance. | |||
* Because 15dc (+2 medicine proficiency +3 wisdom) -> 1D20 = We need 10 or moree on dice. | |||
You should have +5 from Wisdom +8 from medicine and advantage on roll from Owl's Wisdom. | * Now we Multyclass to get 4 levels with Cleric. | ||
13 bonus is enough because is DC 15. If we hit 1 is critical fail... so even if you have +15 bonus you fail. So 13 we have from bonus +2 from dice = 15. | * From first level of Cleric we get Guidance. That will give us 1D4 bonus on roll at craft for now. | ||
Because more bonuses are useless the only usefull thing is advantage we get from Owl's Wisdom. Advantage means we throw two dices insteed of one and we use the higher number. So the only way to fail is to hit 1 with 2D20... this is like 0.25% chance to hapen.... | * From level 3 Cleric we get Enchance Ability spell. We buff our self Enchance Ability -> Owl's Wisdom to get advantage every time we craft with alchemy. From now on we dont use guidance with this toon only Owl's Wisdom because both are concentration spells and advantage is much better than 1d4. (if you have some other toon to give guidance to crafter is welcome). | ||
* From level 4 cleric select FEAT -> Ability Improvement -> +2 wisdom. | |||
* At this point we have +3 from medicine + 4 from wisdom + advantage. So we need to hit 8+ with one of the two dices. (if you give guidance 1d4 from another toon even better). | |||
* Now we multyclass again to get 4 levels with Bard. | |||
* First two levels dont have anything important | |||
* But at 3rd level of bard we sellect Expertice Medicine. To increase more our bonus to roll. | |||
* At level 4 Bard we select FEAT -> Ability Improvement -> +2 wisdom. | |||
* And this is it. | |||
* You should have +5 from Wisdom +8 from medicine and advantage on roll from Owl's Wisdom. | |||
* 13 bonus is enough because is DC 15. If we hit 1 is critical fail... so even if you have +15 bonus you fail. So 13 we have from bonus +2 from dice = 15. | |||
* Because more bonuses are useless the only usefull thing is advantage we get from Owl's Wisdom. Advantage means we throw two dices insteed of one and we use the higher number. So the only way to fail is to hit 1 with 2D20... this is like 0.25% chance to hapen.... |