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Weapons: Difference between revisions
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! Property !! Description | ! Property !! Description | ||
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| Enchantment (+1, +2, +3) | | {{SmallIcon|Dippable Icon.png|link=Enchantment}} [[Enchantment]] (+1, +2, +3) | ||
| This weapon is magically enchanted. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon. | | This weapon is magically enchanted. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon. | ||
|- | |- | ||
| | | {{WeaponProperty|Finesse}} | ||
| You use the higher one of your Strength and Dexterity for attack and damage rolls. | | You use the higher one of your Strength and Dexterity for attack and damage rolls. | ||
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| | | {{WeaponProperty|Light|icon=Light Weapon Icon.png|link=Light (Weapon Property)}} | ||
| Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light. | | Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light. | ||
|- | |- | ||
| Range | | {{SmallIcon|Range Icon.png}} Range | ||
| Every ranged weapon has a normal range and a long range. Creatures that are beyond normal range but within long range can be attacked, albeit with {{Disadvantage}}. Creatures outside of long range cannot be attacked. | | Every ranged weapon has a normal range and a long range. Creatures that are beyond normal range but within long range can be attacked, albeit with {{Disadvantage}}. Creatures outside of long range cannot be attacked. | ||
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| Reach | | {{WeaponProperty|Extra Reach}} | ||
| A melee weapon with this property can be used to attack enemies up to 2.5 m / 8 ft away, instead of the regular 1.5 m / 5 ft. | | A melee weapon with this property can be used to attack enemies up to 2.5 m / 8 ft away, instead of the regular 1.5 m / 5 ft. | ||
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| Various special rules apply to the weapon, explained in its description. | | Various special rules apply to the weapon, explained in its description. | ||
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| | | {{WeaponProperty|Thrown|link=Thrown}} | ||
| A melee weapon with this property can be thrown for a ranged attack, and will benefit from the [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon. This combines with the Finesse property: if you throw a [[Dagger]], which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls. | | A melee weapon with this property can be thrown for a ranged attack, and will benefit from the [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon. This combines with the Finesse property: if you throw a [[Dagger]], which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls. | ||
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| Two- | | {{WeaponProperty|Two-Handed|icon=Handedness Icon.png|link=Two-Handed}} | ||
| Indicates that this is a two-handed weapon. It has to be wielded with both hands when making an attack with it, but can still be just carried in one. | | Indicates that this is a two-handed weapon. It has to be wielded with both hands when making an attack with it, but can still be just carried in one. | ||
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| Versatile | | {{WeaponProperty|Versatile|icon=Handedness Icon.png|link=Versatile}} | ||
| Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage. | | Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage. | ||
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