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Weapons: Difference between revisions

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315 bytes added ,  27 September 2023
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! Property !! Description
! Property !! Description
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| Enchantment (+1, +2, +3)
| {{SmallIcon|Dippable Icon.png|link=Enchantment}} [[Enchantment]] (+1, +2, +3)
| This weapon is magically enchanted. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon.
| This weapon is magically enchanted. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon.
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|-
| [[Finesse]]
| {{WeaponProperty|Finesse}}
| You use the higher one of your Strength and Dexterity for attack and damage rolls.
| You use the higher one of your Strength and Dexterity for attack and damage rolls.
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|-
| [[Light (Weapon Property)|Light]]
| {{WeaponProperty|Light|icon=Light Weapon Icon.png|link=Light (Weapon Property)}}
| Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light.
| Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light.
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|-
| Range
| {{SmallIcon|Range Icon.png}} Range
| Every ranged weapon has a normal range and a long range.  Creatures that are beyond normal range but within long range can be attacked, albeit with {{Disadvantage}}.  Creatures outside of long range cannot be attacked.
| Every ranged weapon has a normal range and a long range.  Creatures that are beyond normal range but within long range can be attacked, albeit with {{Disadvantage}}.  Creatures outside of long range cannot be attacked.
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|-
| Reach
| {{WeaponProperty|Extra Reach}}
| A melee weapon with this property can be used to attack enemies up to 2.5 m / 8 ft away, instead of the regular 1.5 m / 5 ft.
| A melee weapon with this property can be used to attack enemies up to 2.5 m / 8 ft away, instead of the regular 1.5 m / 5 ft.
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| Various special rules apply to the weapon, explained in its description.
| Various special rules apply to the weapon, explained in its description.
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|-
| [[Thrown]]
| {{WeaponProperty|Thrown|link=Thrown}}
| A melee weapon with this property can be thrown for a ranged attack, and will benefit from the [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon.  This combines with the Finesse property: if you throw a [[Dagger]], which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls.
| A melee weapon with this property can be thrown for a ranged attack, and will benefit from the [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon.  This combines with the Finesse property: if you throw a [[Dagger]], which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls.
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| Two-handed
| {{WeaponProperty|Two-Handed|icon=Handedness Icon.png|link=Two-Handed}}
| Indicates that this is a two-handed weapon. It has to be wielded with both hands when making an attack with it, but can still be just carried in one.
| Indicates that this is a two-handed weapon. It has to be wielded with both hands when making an attack with it, but can still be just carried in one.
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|-
| Versatile
| {{WeaponProperty|Versatile|icon=Handedness Icon.png|link=Versatile}}
| Indicates that this is a versatile weapon.  It can be used with one hand or both hands.  Typically, using a versatile weapon with both hands offers a higher maximum damage.
| Indicates that this is a versatile weapon.  It can be used with one hand or both hands.  Typically, using a versatile weapon with both hands offers a higher maximum damage.
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