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Weapons: Difference between revisions
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| This weapon is magically enchanted. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon. | | This weapon is magically enchanted. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. You also add the corresponding bonuses (+1, +2, etc.) to any attack and damage rolls made with this weapon. | ||
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| Finesse | | [[Finesse]] | ||
| You use the higher one of your Strength and Dexterity for attack and damage rolls. | | You use the higher one of your Strength and Dexterity for attack and damage rolls. | ||
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| Light | | [[Light]] | ||
| Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light. | | Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light. | ||
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| Various special rules apply to the weapon, explained in its description. | | Various special rules apply to the weapon, explained in its description. | ||
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| Thrown | | [[Thrown]] | ||
| A melee weapon with this property can be thrown for a ranged attack, and will benefit from the [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon. This combines with the Finesse property: if you throw a [[Dagger]], which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls. | | A melee weapon with this property can be thrown for a ranged attack, and will benefit from the [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon. This combines with the Finesse property: if you throw a [[Dagger]], which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls. | ||
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