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Dice rolls: Difference between revisions
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→For Attack Rolls
(>replaced the examples of gaining advantage and disadvantage on attack rolls when attacking enemies on higher/lower ground (it was patched several updates ago and now only gives flat -2/+2 bonuses) with more appropriate examples. Removed the part about elves getting proficiency in saving throws against being charmed (they do not, they just get advantage). Added a short explanation on how critical hits affect damage rolls currently in the game.) |
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==== For Attack Rolls ==== | ==== For Attack Rolls ==== | ||
Weapon attacks will generally use Strength or Dexterity, depending on the weapon and the type of attack made. Melee weapons use the Strength Modifier, unless they have the [[Finesse]] property (such as [[Dagger]] or [[Rapier]]), in which case Dexterity can be used instead. The same rules apply to melee weapons with the [[Thrown]] property (such as [[Dagger]] or [[Handaxe]]) when they're thrown for a ranged attack: they use the Strength modifier, unless they have both Thrown and Finesse (such as [[Dagger]]), in which case Dexterity can be chosen again. | Weapon attacks will generally use Strength or Dexterity, depending on the weapon and the type of attack made. Melee weapons use the Strength Modifier, unless they have the [[Finesse]] property (such as [[Dagger]] or [[Rapier]]), in which case Dexterity can be used instead. The same rules apply to melee weapons with the [[Thrown]] property (such as [[Dagger]] or [[Handaxe]]) when they're thrown for a ranged attack: they use the Strength modifier, unless they have both Thrown and Finesse (such as [[Dagger]]), in which case Dexterity can be chosen again. In situations like this, the game will automatically choose the higher ability. Regular ranged weapons (such as Bows and Crossbows) always use Dexterity. | ||
Spell attacks will use an [[Ability Score]] depending on the [[Class]] of the creature making it; see table above, under the section [[#Attack Roll]]. | Spell attacks will use an [[Ability Score]] depending on the [[Class]] of the creature making it; see table above, under the section [[#Attack Roll]]. |