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Dice rolls: Difference between revisions

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21 bytes added ,  22 January 2023
(>replaced the examples of gaining advantage and disadvantage on attack rolls when attacking enemies on higher/lower ground (it was patched several updates ago and now only gives flat -2/+2 bonuses) with more appropriate examples. Removed the part about elves getting proficiency in saving throws against being charmed (they do not, they just get advantage). Added a short explanation on how critical hits affect damage rolls currently in the game.)
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==== For Attack Rolls ====
==== For Attack Rolls ====


Weapon attacks will generally use Strength or Dexterity, depending on the weapon and the type of attack made.  Melee weapons use the Strength Modifier, unless they have the [[Finesse]] property (such as [[Dagger]] or [[Rapier]]), in which case Dexterity can be used instead.  The same rules apply to melee weapons with the [[Thrown]] property (such as [[Dagger]] or [[Handaxe]]) when they're thrown for a ranged attack: they use the Strength modifier, unless they have both Thrown and Finesse (such as [[Dagger]]), in which case Dexterity can be chosen again. Game will always automatically choose the higher of the two. Regular ranged weapons (such as Bows and Crossbows) always use Dexterity.
Weapon attacks will generally use Strength or Dexterity, depending on the weapon and the type of attack made.  Melee weapons use the Strength Modifier, unless they have the [[Finesse]] property (such as [[Dagger]] or [[Rapier]]), in which case Dexterity can be used instead.  The same rules apply to melee weapons with the [[Thrown]] property (such as [[Dagger]] or [[Handaxe]]) when they're thrown for a ranged attack: they use the Strength modifier, unless they have both Thrown and Finesse (such as [[Dagger]]), in which case Dexterity can be chosen again. In situations like this, the game will automatically choose the higher ability. Regular ranged weapons (such as Bows and Crossbows) always use Dexterity.


Spell attacks will use an [[Ability Score]] depending on the [[Class]] of the creature making it; see table above, under the section [[#Attack Roll]].
Spell attacks will use an [[Ability Score]] depending on the [[Class]] of the creature making it; see table above, under the section [[#Attack Roll]].

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