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Attacks: Difference between revisions
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[[Category:Gameplay Mechanics]] | [[Category:Gameplay Mechanics]] | ||
An '''Attack Roll''' happens when the game wants to decide whether an attack will hit its target | An '''Attack Roll''' happens when the game wants to decide whether an attack will hit its target. The Attack Roll uses a D20 and can be affected by [[Die Rolls#Modifiers|Modifiers]] such as the Ability Score Modifier and Proficiency Bonus of the creature making the attack. | ||
Result = {{D20}} + Ability Score Modifier + (optional) Proficiency Bonus | |||
The result of the roll is compared to the [[Armor Class]] of the target. If the Armor Class is reached or exceeded, the attack is a successful hit, and the game proceeds with a [[Damage Roll]] to determine the amount of damage dealt. | |||
As a special case, a roll of 1 means that the attack fails regardless of bonuses and target Armor Class. This is called a Critical Miss. Likewise, a roll of 20 means the attack succeeds regardless of the target's Armor Class. This is called a Critical Hit. A critical hit also affects the result of the Damage Roll, though the details of how this will be implemented in the finished game are not known yet. | As a special case, a roll of 1 means that the attack fails regardless of bonuses and target Armor Class. This is called a Critical Miss. Likewise, a roll of 20 means the attack succeeds regardless of the target's Armor Class. This is called a Critical Hit. A critical hit also affects the result of the Damage Roll, though the details of how this will be implemented in the finished game are not known yet. |