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Dice rolls: Difference between revisions
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→Saving Throw
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=== Saving Throw === | === Saving Throw === | ||
Various types of danger can be avoided by making a '''Saving Throw''', also called a save. The creature rolls a d20, and adds its [[#Ability Score Modifier|Ability Score Modifier]] and [[#Proficiency Bonus|Proficiency Bonus]]. The | Various types of danger can be avoided by making a '''Saving Throw''', also called a save. The creature rolls a d20, and adds its [[#Ability Score Modifier|Ability Score Modifier]] and [[#Proficiency Bonus|Proficiency Bonus]]. The result must reach or exceed the Difficulty Class of the Saving Throw. | ||
If a creature casts a spell that | Result = {{D20}} + Ability Score Modifier + (optional) Proficiency Bonus | ||
The source of danger determines the Difficulty Class, as well as the [[Ability Score]] that determines the Modifier. If the result of the roll matches or exceeds the Difficulty Class, the save succeeds. | |||
If a creature casts a spell that imposes a Saving Throw on another, the Difficulty Class is determined by the caster's Modifiers, using the following formula: | |||
Difficulty Class = 8 + Ability Score Modifier + Proficiency Bonus | Difficulty Class = 8 + Ability Score Modifier + Proficiency Bonus | ||
A successful save could mean completely avoiding negative effects, or it could mean halving the damage received. For example, successfully saving against a spike trap could mean that | A successful save could mean completely avoiding negative effects, or it could mean halving the damage received. For example, successfully saving against a spike trap could mean that a creature takes no damage at all, because it successfully evaded the spikes. On the other hand, if it's caught in the area of effect of a [[Fireball]], be it from a spell caster or a magical trap, then a successful save will merely cut the damage in half. Some effects don't allow for a Saving Throw at all, for example the damage taken from [[Magic Missile]]. | ||
Depending on the [[Ability Score]] used for the Modifier, a Saving Throw may be referred to as a Strength Saving Throw, Dexterity Saving Throw, Constitution Saving Throw, and so on. | Depending on the [[Ability Score]] used for the Modifier, a Saving Throw may be referred to as a Strength Saving Throw, Dexterity Saving Throw, Constitution Saving Throw, and so on. These are often shortened to Strength Save, Dexterity Save, and so on. | ||
=== Ability Check === | === Ability Check === |