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Dice rolls: Difference between revisions

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5 bytes removed ,  22 January 2023
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==== For Attack Rolls ====
==== For Attack Rolls ====


Weapon attacks will generally use Strength or Dexterity, depending on the weapon and the type of attack made.  Melee weapons use the Strength Modifier, unless they have the [[Finesse]] property (such as [[Dagger]] or [[Rapier]]), in which case Dexterity can be used instead.  The same rules apply to melee weapons with the [[Thrown]] property (such as [[Dagger]] or [[Handaxe]]) when they're thrown for a ranged attack: they use the Strength modifier, unless they also have both Thrown and Finesse (such as [[Dagger]]), in which case Dexterity can be chosen again.  Regular ranged weapons (such as Bows and Crossbows) always use Dexterity.
Weapon attacks will generally use Strength or Dexterity, depending on the weapon and the type of attack made.  Melee weapons use the Strength Modifier, unless they have the [[Finesse]] property (such as [[Dagger]] or [[Rapier]]), in which case Dexterity can be used instead.  The same rules apply to melee weapons with the [[Thrown]] property (such as [[Dagger]] or [[Handaxe]]) when they're thrown for a ranged attack: they use the Strength modifier, unless they have both Thrown and Finesse (such as [[Dagger]]), in which case Dexterity can be chosen again.  Regular ranged weapons (such as Bows and Crossbows) always use Dexterity.


Spell attacks will use an [[Ability Score]] depending on the [[Class]] of the creature making it; see table above, under the section [[#Attack Roll]].
Spell attacks will use an [[Ability Score]] depending on the [[Class]] of the creature making it; see table above, under the section [[#Attack Roll]].

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