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D&D 5e spell changes: Difference between revisions

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added more content to revivify
(updated sanctuary)
(added more content to revivify)
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|[[Remove Curse]]||-||There is no mention of removing cursed magic item effects in the description, and it may be that there are no cursed items in the game (verification required).
|[[Remove Curse]]||-||There is no mention of removing cursed magic item effects in the description, and it may be that there are no cursed items in the game (verification required).
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|[[Revivify]]||The spell's range is increased to 30 feet, and when cast the caster can bring the ally back to life with 1 hp at any location in the spell's AOE.||There is no time limit on using revivify.
|[[Revivify]]||The spell's range is increased to 30 feet, and when cast the caster can bring the ally back to life with 1 hp at any location in the spell's AOE.||There is no time limit on using revivify. Revivify can be used regardless of how damaged, burned or mutilated the body is. If the body went missing such as falling into a chasm, a blue soul spawns in its place which can be used to revive the target.
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|[[Sleet Storm]]||Range reduced to 60 feet, radius reduced to 30 feet||Spell does not make the area heavily obscured. Fire damage will melt away the ice surface, but it will return if the caster continues to concentrate.
|[[Sleet Storm]]||Range reduced to 60 feet, radius reduced to 30 feet||Spell does not make the area heavily obscured. Fire damage will melt away the ice surface, but it will return if the caster continues to concentrate.
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