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Dice rolls: Difference between revisions

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336 bytes removed ,  22 January 2023
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==== For Ability Checks ====
==== For Ability Checks ====


An Ability Check may be based directly on an Ability Score rather than a Skill, in which case no Proficiency Bonus is possible.  If it's based on a Skill however, a creature will get a Proficiency Bonus in the corresponding Skill Checks if it's Proficient in that Skill.
An Ability Check may be based directly on an Ability Score rather than a [[Skill]], in which case no Proficiency Bonus is possible.  If it's based on a Skill, however, a creature will get a Proficiency Bonus in the corresponding Skill Checks if it's Proficient in that Skill.


Proficiency in a Skill can be granted by [[Race]], [[Class]], or a [[Feat]] chosen when leveling up.  For example, all Elves have an innate feature called Keen Senses which grants them Proficiency in Perception.  Wood Elves have an additional feature called Mask of the Wild, which gives them Proficiency in Stealth.  Rangers can gain Proficiency in a number of skills based on specific class features they choose: Bounty Hunter grants Proficiency in Investigation, Keeper of the Veil and Mage Breaker both grant Proficiency in Arcana, and so on.  The [[Skilled]] Feat, if chosen when leveling up, allows a creature to gain Proficiency in any three Skills.
Proficiency in a [[Skill]] can be granted by [[Race]], [[Class]], or a [[Feat]] chosen when leveling up.  For example, all Elves have an innate feature called Keen Senses which grants them Proficiency in Perception.  Wood Elves have an additional feature called Mask of the Wild, which gives them Proficiency in Stealth.  Rangers can gain Proficiency in a number of skills based on specific class features they choose: Bounty Hunter grants Proficiency in Investigation, Keeper of the Veil and Mage Breaker both grant Proficiency in Arcana, and so on.  The [[Skilled]] Feat, if chosen when leveling up, allows a creature to gain Proficiency in any three Skills.
 
Following is a list of all Skills, which a creature can be Proficient in to gain the corresponding Proficiency Bonus:
 
* Athletics
* Acrobatics
* Sleight of Hand
* Stealth
* Arcana
* History
* Investigation
* Nature
* Religion
* Animal Handling
* Insight
* Medicine
* Perception
* Survival
* Deception
* Intimidation
* Performance
* Persuasion

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