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Fighter: Difference between revisions

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342 bytes removed ,  23 September 2023
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=== Level 1 ===
=== Level 1 ===


* [[File:Second Wind Icon 64px.png|frameless|upright=0.1|link=Second Wind]] '''[[Second Wind]]'''
==== {{SAI|Second Wind|w=40}} ====
* '''[[Fighting Style]]''' ''(Choose 1):''
* Draw on your stamina to protect yourself. You regain {{DamageText|1d10 + Fighter Level|Healing}}.
** [[File:Fighting Style Archery Icon.png|middle|frameless|upright=0.1]] '''Archery:''' You gain a +2 bonus to Ranged Weapon Attacks.
 
** [[File:Fighting Style Defence Icon.png|middle|frameless|upright=0.1]] '''Defence:''' You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
==== [[Fighting Style]] ====
** [[File:Fighting Style Duelling Icon.png|middle|frameless|upright=0.1]] '''Duelling:''' When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
* ''(Choose 1):''
** [[File:Fighting Style Great Weapon Icon.png|middle|frameless|upright=0.1]] '''Great Weapon Fighting:''' When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.
** '''{{SAI|Archery}}:''' You gain a +2 bonus to Ranged Weapon Attacks.
** [[File:Fighting Style Protection Icon.png|middle|frameless|upright=0.1]] '''Protection:''' When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
** '''{{SAI|Defence}}:''' You gain a +1 bonus to [[Armour Class]] while wearing [[Armour]].
** [[File:Fighting Style Two Weapon Icon.png|middle|frameless|upright=0.1]] '''Two-Weapon Fighting:''' When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.
** '''{{SAI|Duelling}}:''' When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
** '''{{SAI|Great Weapon Fighting}}:''' When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.
** '''{{SAI|Protection}}:''' When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
** '''{{SAI|Two-Weapon Fighting}}:''' When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.


=== Level 2 ===
=== Level 2 ===

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