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=== Ability Check ===
=== Ability Check ===


Various actions, other than attacking or making a save, still require the creature to make an attempt that may fail.  The creature rolls a d20, and adds its [[#Ability Score Modifier|Ability Score Modifier]] and [[#Proficiency Bonus|Proficiency Bonus]].  Every attempted action has a specific [[Difficulty Class]] which the result of the roll must match or exceed so as to succeed.  There are also different types of Ability Checks, determining which [[Ability Score]] is used to determine the Modifier.
Various actions, other than attacking or making a save, still require the creature to make an attempt that may fail.  The creature rolls a d20, and adds its [[#Ability Score Modifier|Ability Score Modifier]] and possibly a [[#Proficiency Bonus|Proficiency Bonus]].  The attempted action has a specific [[Difficulty Class]] which the result of the roll must match or exceed.


For example, when a trap is near a creature, the game rolls a Perception Check for it, to determine whether the creature notices the existence of the trap(This is not to be confused with making a Saving Throw after the trap is activated.)  Once the trap is detected, the creature may attempt to disarm it, which requires a Sleight of Hand Check.
Ability Checks can be based purely on an [[Ability Score]], in which case they can only benefit from the Ability Score Modifier, but not any Proficiency BonusMore commonly however, the check will be related to a specific [[Skill]], which not only determines the Ability Score used for the Modifier, but also lets the creature use its Proficiency Bonus if it happens to be Proficient in that particular Skill.


The different kinds of checks benefit from different abilities.  Following is a table of all types of Ability Check, sorted by the [[Ability Score]] whose modifier the check uses:
For example, when a trap is near a creature, the game rolls a Perception Check to determine whether the creature notices the existence of the trap.  (This is not to be confused with making a Saving Throw after the trap is activated.)  Perception is based on Wisdom, so a creature with a high Wisdom score will gain a bonus.  If the creature doesn't gain any bonus from Wisdom, it could still gain a bonus from being Proficient in the Perception SkillIf the creature both has high Wisdom and is also proficient in Perception, it will gain both bonuses.
 
Following is a table categorizing the various Skills based on the Ability Score which they use for the Ability Score Modifier.


{| class="wikitable" style="width: 75%"
{| class="wikitable" style="width: 75%"
|+ List of Ability Checks by Ability Score
|+ List of Skills, sorted by the Ability Score they're based on
! Strength !! Dexterity !! Intelligence !! Wisdom !! Charisma
! Strength !! Dexterity !! Intelligence !! Wisdom !! Charisma
|-
|-
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|}
|}


(There are no Ability Checks using Constitution.)
(There are no Skills based on Constitution.)


== Modifiers ==
== Modifiers ==

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