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Equipment: Difference between revisions
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== Weapons == | == Weapons == | ||
'''Weapons''' serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs. | '''Weapons''' serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs. | ||
There are a number of ways to categorize items: | |||
* Melee or Ranged | |||
* Martial or Simple | |||
* One-handed, Two-handed, or Versatile | |||
Each weapon deals a specific type of physical damage. The damage types are: | |||
* Blunt | |||
* Slashing | |||
* Piercing | |||
In addition, weapons can have various special properties, though not all are implemented in the game as of now: | |||
{| class=wikitable | |||
! Property | |||
! Description | |||
|- | |||
| Ammunition | |||
| (Not implemented.) You need ammunition to be able to attack. You can regain half of your spent ammunition after a battle by spending one minute to search the area. | |||
|- | |||
| Finesse | |||
| When making an attack, you can choose between Strength and Dexterity for the attack and damage rolls (you must use the same choice for both). | |||
|- | |||
| Heavy | |||
| (Not implemented.) Small creatures have [[Disadvantage]] on attack rolls. | |||
|- | |||
| Light | |||
| Can be wielded in your off-hand as a secondary weapon. | |||
|- | |||
| Loading | |||
| (Not implemented.) You can only make one attack per turn with this weapon, be it through an action, bonus action, or reaction. | |||
|- | |||
| Range | |||
| Every ranged weapon has a normal range and a long range. Creatures that are beyond normal range but within long range can be attacked, albeit with [[Disadvantage]]. Creatures outside of long range cannot be attacked. | |||
|- | |||
| Reach | |||
| A melee weapon with this property can be used to attack enemies up to 10ft away, instead of the regular 5ft. | |||
|- | |||
| Special | |||
| Various special rules apply to the weapon, explained in its description. | |||
|- | |||
| Thrown | |||
| A weapon with this property can be thrown for a ranged attack, even if it's normally melee. This combines with the Finesse property. For example, if you throw a Handaxe, you use Strength, but if you throw a Dagger, you can choose Dexterity instead. | |||
|- | |||
| Two-handed | |||
| Indicates that this is a two-handed weapon. It can only be used with both hands. | |||
|- | |||
| Versatile | |||
| Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage. | |||
|- | |||
| Improvised | |||
| Indicates that this is an object not designed to be a weapon, but can be used as such anyway. | |||
|- | |||
| Silvered | |||
| (Not implemented.) Some monsters are immune or resistant to nonmagical weapons, but susceptible to silver weapons. | |||
|} | |||
=== Martial Weapons === | === Martial Weapons === |