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Rage: Wolf Heart (Condition): Difference between revisions

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(Created page with "{{ConditionPage | effects = * Deal 2 extra damage with melee and improvised weapons, and when throwing objects. * Allies have {{Advantage}} on melee Attack Rolls against enemies within <code>2m / 5ft</code>. * Also has Resistance to physical damage, and {{Advantage}} on Strength Checks and Saving Throws. * Cannot cast or concentrate on spells. * Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. }}")
 
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{{ConditionPage
{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ConditionPage
| effects =
| effects =
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
* Allies have {{Advantage}} on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
* Allies have {{Advantage}} on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
* Also has Resistance to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Also has [[Damage_Types#Resistance|Resistance]] to {{DamageType|Physical}} damage, and {{Advantage}} on Strength [[Ability Check|Checks]] and {{SavingThrow}}s.  
* Cannot cast or concentrate on [[Spells|spells]].  
* Cannot cast or concentrate on [[Spells|spells]].  
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
{{Prereq|Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.}}
 
== At Higher Levels ==
At level 9, the bonus damage to attacks granted by Rage increases to +3.
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