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Berserker: Difference between revisions

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154 bytes removed ,  22 September 2023
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=== Level 3 ===
=== Level 3 ===


==== {{IconLink|Frenzy Icon.webp|Frenzy}} ====
==== {{SAI|Frenzy|w=40}} ====
* Your [[Rage]] turns into a [[Frenzied_(Condition)|Frenzy]]! You gain the following two {{action|bonus}} and you can also make an [[Improvised Melee Weapon|Improvised Weapon Attack]] as a bonus action:
* Your [[Rage]] turns into a [[Frenzied_(Condition)|Frenzy]]! You gain the following two {{action|bonus}} and you can also make an [[Improvised Melee Weapon|Improvised Weapon Attack]] as a bonus action:
** '''{{IconLink|Frenzied Strike Icon.webp|Frenzied Strike}}:''' Make another weapon attack using a bonus action.
** '''{{SAI|Frenzied Strike|w=40}}:''' Make another weapon attack using a bonus action.
** '''{{IconLink|Enraged Throw Icon.webp|Enraged Throw}}:''' Pick up an item or a creature and throw it at a target, dealing additional damage and knocking it [[Prone_(Condition)|Prone]].
** '''{{SAI|Enraged Throw|w=40}}:''' Pick up an item or a creature and throw it at a target, dealing additional damage and knocking it [[Prone_(Condition)|Prone]].


=== Level 6 ===
=== Level 6 ===


==== {{IconLink|Mindless Rage Icon.webp|Mindless Rage}} ====
==== {{SAI|Mindless Rage|w=40}} ====
* While [[Frenzied_(Condition)|Frenzied]], you can't be [[Charmed_(Condition)|Charmed]] or [[Frightened_(Condition)|Frightened]], and {{SmIconLink|Calm Emotions Icon.webp|Calm Emotions}} no longer ends your rage.
* While [[Frenzied_(Condition)|Frenzied]], you can't be [[Charmed_(Condition)|Charmed]] or [[Frightened_(Condition)|Frightened]], and {{SAI|Calm Emotions}} no longer ends your rage.


=== Level 10 ===
=== Level 10 ===


==== {{IconLink|Intimidating Presence Icon.webp|Intimidating Presence}} ====
==== {{SAI|Intimidating Presence|w=40}} ====
* Menace an enemy and instill a terrible [[Frightened_(Condition)|Fear]] within them. You can use [[Maintain Intimidating Presence]] to prolong the target's fear.
* Menace an enemy and instill a terrible [[Frightened_(Condition)|Fear]] within them. You can use [[Maintain Intimidating Presence]] to prolong the target's fear.


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