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Guide:Summoning: Difference between revisions

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===Equipment that Enhance Summoned Creatures===
===Equipment that Enhance Summoned Creatures===
{{SmIconLink|Circle of Bones Icon.png|Circle of Bones}}
{{SmIconLink|Circle of Bones Icon.png|Circle of Bones}} provides permanent physical resistance to all nearby allied undead as long as the circlet is equipped.


{{SmIconLink|Abyss Beckoners Icon.png|Abyss Beckoners}}
{{SmIconLink|Abyss Beckoners Icon.png|Abyss Beckoners}} provides resistance to *all* damage types to *all* summoned creatures while the effect is active, but will cause the creatures to go mad if they fail a Wisdom Saving Throw.  I would recommend that you start using this probably after you enter Act 3, once you have enough summoned creatures that the Madness debuff isn't super debilitating, and possibly only if your summoned creatures really need the durability boost.  You can turn the passive effect on and off without consuming an action, so use the {{SmIconLink|Abyss Beckoners Icon.png|Abyss Beckoners}} to prevent big AoE damage, and then turn the effect off once enemies have exhausted their spell slots.


===Equipment that Summon Creatures===
===Equipment that Summon Creatures===
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