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Necromancy School: Difference between revisions
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=== Level 2 === | === Level 2 === | ||
==== [[Necromancy Savant]] ==== | |||
* Halves the cost to learn [[:Category:Necromancy Spells|Necromancy spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}''' per spell level. | |||
==== {{IconLink|Grim Harvest Icon.webp|Grim Harvest}} ==== | |||
* Once per turn, if you kill a creature with a spell, you regain [[Hit Points]] equal to twice the [[Spells#Spell Slots|Spell Slot]] level used - thrice if it's a Necromancy spell. [[List of Creature Types#Undead|Undead]] and [[List of Creature Types#Construct|Constructs]] are unaffected. | |||
=== Level 6 === | === Level 6 === | ||
==== {{IconLink|Undead Thralls Animated Dead Icon.webp|Undead Thralls: Animate Dead}} ==== | |||
* You gain the {{SmIconLink|Animate Dead Icon.webp|Animate Dead}} spell, if you didn't have it already. | |||
==== {{IconLink|Undead Thralls Additional Undead Icon.webp|Undead Thralls: Additional Undead}} ==== | |||
* When you use '''Animate Dead''', you can raise an additional corpse. | |||
==== {{IconLink|Undead Thralls Better Summons Icon.webp|Undead Thralls: Better Summons}} ==== | |||
* Creatures created with '''Animate Dead''' have additional hit points equal to your Wizard level, and your [[Proficiency Bonus]] is added to their damage. | |||
=== Level 10 === | === Level 10 === | ||
==== {{IconLink|Injured to Undeath Icon.webp|Inured to Undeath}} ==== | |||
* You have steeped youself so completely in death that you are [[Damage Types#Resistance|Resistant]] to Necrotic damage, and your hit point maximum cannot be reduced. | |||
{{WizardNavbox}} | {{WizardNavbox}} |