Ad placeholder

Lora Bergauz: Difference between revisions

Jump to navigation Jump to search
1,049 bytes added ,  21 September 2023
Adding in some of the bones of the conversations I know about.
m (WIP but this is my morning project)
(Adding in some of the bones of the conversations I know about.)
Line 47: Line 47:
|class =  
|class =  
|background=
|background=
|location =  
|location = [[Lora's Home]], Baldur's Gate: {{Coords|-57|-93}}
|faction =
|faction =
|family = [[Vanra]] (Daughter)<br> Lenore the Fleet (Mother)<ref>Lenore the Fleet is believed to be deceased, based on item descriptions found in Lora's house or on items she provides.</ref><ref>Nothing explicitly confirms or denies if Lenore the Fleet is meant to be the same character as [[Lenore De Hurst]].</ref>
|family = [[Vanra]] (Daughter)<br>Lenore the Fleet (Mother)<ref>Dialogue suggests that Lora's mother, Lenore the Fleet, is most likely deceased.</ref><ref>Nothing explicitly confirms or denies if Lenore the Fleet is meant to be the same character as [[Lenore De Hurst]].</ref>
|allies =  
|allies =  
|enemies =  
|enemies =  
Line 56: Line 56:
|alt-name =  
|alt-name =  
|alt-image = [[File:|350px]]
|alt-image = [[File:|350px]]
}} Lora is a human NPC in [[Baldur's Gate 3]], initially found during Act Three inside the [[Basilisk Gate Barracks]]. Speaking to her is a possible way to start the quest [[Save Vanra]].
}} '''Lora''', also known as '''Lora Bergauz''',<ref>Lora's surname is revealed by interacting with the signboard just outside her home in Heapside Strand. {{Coords|-57|-93}}</ref> is a human NPC in [[Baldur's Gate 3]], initially found during Act Three inside the [[Basilisk Gate Barracks]]. Speaking to her is a possible way to start the quest [[Save Vanra]].


==Gameplay==
==Gameplay==
Line 65: Line 65:


==Interactions==
==Interactions==
Known conversation opportunities with Lora are listed below, but this list may not be complete.
'''Conversation 1: Barracks'''<br>
* Speaking with Lora here will generally start the quest [[Save Vanra]], regardless of dialogue choices.<ref>No combinations have yet been confirmed that ''do not'' result in the quest being added into the journal{{Verify}}.</ref>
* If the player chooses options that assert their wish to help Lora, she will provide them with details that they can use to start their investigation, then departs the barracks afterward.
* Poor dialogue will not cause her to become hostile, but she will leave the barracks.
'''Conversation 2: Lora's Home'''<br>
* If [[Save Vanra]] has been accepted, and players have spoken to Captain Grizly about her side of the story, an option is unlocked to ask Lora about the details given by Captain Grizly.


==Notes==
==Notes==
509
edits

Navigation menu