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Death Saving Throw: Difference between revisions

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130 bytes added ,  20 September 2023
added crits against downed targets
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(added crits against downed targets)
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== Receiving Damage when Downed ==
== Receiving Damage when Downed ==
Whilst [[Downed_(Condition)|downed]], if a creature receives ranged damage (either magical or martial), they automatically fail one death saving throw per damage application (for example, 3 separate [[Magic Missile]] hits would cause the target to fail 3 saves and instantly die). <!-- Please add re: melee autocrits -->
Whilst [[Downed_(Condition)|downed]], if a creature receives ranged damage (either magical or martial), they automatically fail one death saving throw per damage application (for example, 3 separate [[Magic Missile]] hits would cause the target to fail 3 saves and instantly die).
 
Critical hits against down targets results in two failed saves, melee attacks are always critical hits against a downed target. <!-- Please add re: melee autocrits -->


== Reviving the Dead ==
== Reviving the Dead ==
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