Ad placeholder

Escape the Nautiloid: Difference between revisions

Jump to navigation Jump to search
m
no edit summary
(added objectives from quest journal)
mNo edit summary
Line 1: Line 1:
The first major [[quest]] of Baldur's Gate 3, Escape the Nautiloid, takes place immediately after the opening cinematic, in which the main character is infected with a [[Mind Flayer]] larva. The [[Nautiloid]] in which this takes place is attacked by [[Githyanki]] warriors, allowing the main character to break free.  While trying to escape the attacking Githyanki, the mind flayer controlling the ship warps it into different planes of existence, ending up in [[Avernus]], the first of the [[Nine Hells]]. The objective of the Prologue is to find a way out of the Nautiloid, ideally not by dropping down into Hell.
The first major [[quest]] of Baldur's Gate 3, Escape the Nautiloid, takes place immediately after the opening cinematic, in which the main character is infected with a [[Mind Flayer]] tadpole. The [[Nautiloid]] in which this takes place is attacked by [[Githyanki]] warriors, allowing the main character to break free.  While trying to escape the attacking Githyanki, the mind flayer controlling the ship warps it into different planes of existence, ending up in [[Avernus]], the first of the [[Nine Hells]]. The objective of the Prologue is to find a way out of the Nautiloid, ideally not by dropping down into Hell.


== Objectives ==
== Objectives ==
Line 7: Line 7:


* Reach the Helm.
* Reach the Helm.
** We met a githyanki named Lae'zel. She told us we can excape if we reach the ship's helm.
** We met a githyanki named [[Lae'zel]]. She told us we can excape if we reach the ship's helm.


* Connect the nerves of the transponder.
* Connect the nerves of the transponder.
Line 22: Line 22:
[[File:Prologue-01.jpg|thumb|right|Nursery room]]
[[File:Prologue-01.jpg|thumb|right|Nursery room]]


This is the room in which the game begins. The main character has broken free out of a [[Mind Flayer Pod]] and is standing alone in the room. Around the room there are various empty mind flayer pods indicating that there might be other survivors.
This is the room in which the game begins. The main character has broken free out of a [[Mind Flayer Pod]] and is standing alone in the room. Around the room there are various empty mind flayer pods indicating that there might be other survivors.


1. In the middle of the room there is a mind flayer "nursery" i.e. a pool filled with larvae.  Upon interacting with it, you can [[Ability check|Investigate]] it to determine that it's about to break apart. If you try to touch it, it explodes and causes a small amount of damage to your character. To the south of the nursery there is a dead mind flayer which you can loot for a [[Spiked Bulb]].
1. In the middle of the room there is a mind flayer "nursery" i.e. a pool filled with larvae.  Upon interacting with it, you can [[Ability check|Investigate]] it to determine that it's about to break apart. If you try to touch it, it explodes and causes a small amount of damage to your character. To the south of the nursery there is a dead mind flayer which you can loot for a [[Spiked Bulb]].


2. Further south you can climb up to a small elevation in the room, where a dead [[Mind Flayer Thrall]] can be looted for a [[Scroll of Mage Armour]] and 3gp. Lying aside him is a [[Slave Mind]] --a human brain preserved in a jar-- that can be picked up, though it's unclear whether it has any use.
2. Further south you can climb up to a small elevation in the room, where a dead [[Mind Flayer Thrall]] can be looted for a [[Scroll of Mage Armour]] and 3gp. Lying aside him is a [[Slave Mind]] --a human brain preserved in a jar-- that can be picked up, though it's unclear whether it has any use.


3. To the east of the room, slightly southward, you can go up to a larger elevated area, circling around all the way to the northwest of the room.  Along this elevated area you can find: 1. a [[Cartilaginous Chest]] containing a [[Potion of Healing]] and a [[Potion of Fire Resistance]], 2. a [[Caustic Bulb]] lying on a table, and 3. a second cartilaginous chest containing a bottle of [[Alchemist's Fire]] and a [[Grease Bottle]].
3. To the east of the room, slightly southward, you can go up to a larger elevated area, circling around all the way to the northwest of the room.  Along this elevated area you can find: 1. a [[Cartilaginous Chest]] containing a [[Potion of Healing]] and a [[Potion of Fire Resistance]], 2. a [[Caustic Bulb]] lying on a table, and 3. a second cartilaginous chest containing a bottle of [[Alchemist's Fire]] and a [[Grease Bottle]].

Navigation menu