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Escape the Nautiloid: Difference between revisions
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The first major [[quest]] of Baldur's Gate 3, Escape the Nautiloid, takes place immediately after the opening cinematic, in which the main character is infected with a [[Mind Flayer]] | The first major [[quest]] of Baldur's Gate 3, Escape the Nautiloid, takes place immediately after the opening cinematic, in which the main character is infected with a [[Mind Flayer]] tadpole. The [[Nautiloid]] in which this takes place is attacked by [[Githyanki]] warriors, allowing the main character to break free. While trying to escape the attacking Githyanki, the mind flayer controlling the ship warps it into different planes of existence, ending up in [[Avernus]], the first of the [[Nine Hells]]. The objective of the Prologue is to find a way out of the Nautiloid, ideally not by dropping down into Hell. | ||
== Objectives == | == Objectives == | ||
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* Reach the Helm. | * Reach the Helm. | ||
** We met a githyanki named Lae'zel. She told us we can excape if we reach the ship's helm. | ** We met a githyanki named [[Lae'zel]]. She told us we can excape if we reach the ship's helm. | ||
* Connect the nerves of the transponder. | * Connect the nerves of the transponder. | ||
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[[File:Prologue-01.jpg|thumb|right|Nursery room]] | [[File:Prologue-01.jpg|thumb|right|Nursery room]] | ||
This is the room in which the game begins. | This is the room in which the game begins. The main character has broken free out of a [[Mind Flayer Pod]] and is standing alone in the room. Around the room there are various empty mind flayer pods indicating that there might be other survivors. | ||
1. In the middle of the room there is a mind flayer "nursery" i.e. a pool filled with larvae. Upon interacting with it, you can [[Ability check|Investigate]] it to determine that it's about to break apart. | 1. In the middle of the room there is a mind flayer "nursery" i.e. a pool filled with larvae. Upon interacting with it, you can [[Ability check|Investigate]] it to determine that it's about to break apart. If you try to touch it, it explodes and causes a small amount of damage to your character. To the south of the nursery there is a dead mind flayer which you can loot for a [[Spiked Bulb]]. | ||
2. Further south you can climb up to a small elevation in the room, where a dead [[Mind Flayer Thrall]] can be looted for a [[Scroll of Mage Armour]] and 3gp. | 2. Further south you can climb up to a small elevation in the room, where a dead [[Mind Flayer Thrall]] can be looted for a [[Scroll of Mage Armour]] and 3gp. Lying aside him is a [[Slave Mind]] --a human brain preserved in a jar-- that can be picked up, though it's unclear whether it has any use. | ||
3. To the east of the room, slightly southward, you can go up to a larger elevated area, circling around all the way to the northwest of the room. Along this elevated area you can find: 1. a [[Cartilaginous Chest]] containing a [[Potion of Healing]] and a [[Potion of Fire Resistance]], 2. a [[Caustic Bulb]] lying on a table, and 3. a second cartilaginous chest containing a bottle of [[Alchemist's Fire]] and a [[Grease Bottle]]. | 3. To the east of the room, slightly southward, you can go up to a larger elevated area, circling around all the way to the northwest of the room. Along this elevated area you can find: 1. a [[Cartilaginous Chest]] containing a [[Potion of Healing]] and a [[Potion of Fire Resistance]], 2. a [[Caustic Bulb]] lying on a table, and 3. a second cartilaginous chest containing a bottle of [[Alchemist's Fire]] and a [[Grease Bottle]]. |