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'''Travel through the Mountain Pass''' is a sub-[[quest]] of Travel to [[Moonrise Towers]] in [[Act One]] of Baldur's Gate 3. It can be acquired after speaking to either [[Halsin]] or [[Minthara]] after resolving [[Save the Refugees]] by siding with either the tieflings or the goblins.
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| description = Travel through the Mountain Pass is a sub-quest of Travel to Moonrise Towers in Act One of Baldur's Gate 3. It can be acquired after speaking to either Halsin or Minthara after resolving Save the Refugees by siding with either the tieflings or the goblins.
| image = Shadow Cursed Lands Overland Quest.jpg
}}
[[File:Shadow Cursed Lands Overland Quest.jpg|thumb|{{noexcerpt|The trip overland to Moonrise Towers is treacherous.}}]]
'''Travel through the Mountain Pass''' is a sub-[[quest]] of {{Quest|Travel to Moonrise Towers}} in [[Act One]] of Baldur's Gate 3. It can be acquired after speaking to either {{CharLink|Halsin}} or {{CharLink|Minthara}} after resolving {{Quest|Save the Refugees}} by siding with either the tieflings or the goblins.
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[[File:Shadow Cursed Lands Overland Quest.jpg|thumb|The trip overland to Moonrise Towers is treacherous.]]
{{SpoilerWarning}}
== Objectives ==
== Objectives ==
''Objectives and journal entries may vary pending player decisions and outcomes.''
''Objectives and journal entries may vary pending story decisions and outcomes.''
<div class="toccolours mw-collapsible mw-collapsed">
{{Quest objective|Reach the mountain pass.|
<div style="font-weight: bold; line-height: 1.6;">Reach the mountain pass.</div>
* Halsin told us that there is a way to Moonrise Towers through a mountain pass, but that it may be dangerous.
<div class="mw-collapsible-content">
}}
Halsin told us that there is a way to Moonrise Towers through a mountain pass, but that it may be dangerous.
{{Quest objective|Speak to Minthara in the Goblin Camp.|
</div></div>
* True Soul Nere spoke of a General who resides in Moonrise Towers. If we want answers about our parasites, we'll need to head there. Minthara in the Goblin Camp knows of a way to safely traverse the cursed lands.
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
}}
<div style="font-weight: bold; line-height: 1.6;">Speak to Minthara in the Goblin Camp.</div>
{{Quest objective|Raid the Emerald Grove.|
<div class="mw-collapsible-content">
* We agreed to help Minthara raid the Emerald Grove.
True Soul Nere spoke of a General who resides in Moonrise Towers. If we want answers about our parasites, we'll need to head there. Minthara in the Goblin Camp knows of a way to safely traverse the cursed lands.
}}
</div></div>
{{Quest objective|Celebrate with Minthara.|
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
* Minthara has promised us a reward for helping her crush the Emerald Grove. We should meet her at our camp to celebrate - and to receive our prize.
<div style="font-weight: bold; line-height: 1.6;">Raid the Emerald Grove.</div>
}}
<div class="mw-collapsible-content">
{{Quest objective|Travel through the mountain pass.|
We agreed to help Minthara raid the Emerald Grove.
* Nere warned us that we cannot travel through the mountain pass without protection, but Minthara can no longer help us. We might just have to brave the curse.
</div></div>
* Minthara told us of a creature in her service who can guide us safely to Moonrise Towers. We can meet him and his minions at the mountain pass.
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
}}
<div style="font-weight: bold; line-height: 1.6;">Celebrate with Minthara.</div>
{{Quest objective|Follow the mountain pass.|
<div class="mw-collapsible-content">
* We decided to take the mountain pass. This road should lead us to Moonrise Towers.
Minthara has promised us a reward for helping her crush the Emerald Grove. We should meet her at our camp to celebrate - and to receive our prize.
* We find a corpse who tells us he came from Moonrise Towers on orders from General Thorm. We're heading in the right direction.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Quest Complete|
<div style="font-weight: bold; line-height: 1.6;">Travel through the mountain pass.</div>
* We took the mountain pass and arrived in the shadow-cursed lands.
<div class="mw-collapsible-content">
* We used the lift in Grymforge and arrived in the shadow-cursed lands.
Nere warned us that we cannot travel through the mountain pass without protection, but Minthara can no longer help us. We might just have to brave the curse.
}}
Minthara told us of a creature in her service who can guide us safely to Moonrise Towers. We can meet him and his minions at the mountain pass.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Follow the mountain pass.</div>
<div class="mw-collapsible-content">
We decided to take the mountain pass. This road should lead us to Moonrise Towers.
We find a corpse who tells us he came from Moonrise Towers on orders from General Thorm. We're heading in the right direction.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div>
<div class="mw-collapsible-content">
We took the mountain pass and arrived in the shadow-cursed lands.
We used the lift in Grymforge and arrived in the shadow-cursed lands.
</div></div>


== Walkthrough ==
== Walkthrough ==
'''NOTE: The party does NOT need to choose between exploring the Underdark and the Mountain Pass. Both can be visited before going to the Shadow-Cursed Lands.'''
'''NOTE: The party does NOT need to choose between exploring the Underdark and the Mountain Pass. Both can be visited before going to the Shadow-Cursed Lands.'''


If the party meets with Halsin as part of [[Rescue the Druid Halsin]], he explains that he cannot heal the party, but that he's been studying the Absolute cult's activities and knows they are sending people en-masse to [[Moonrise Towers]]. He suggests that the party head there to seek answers. During Save the Refugees, if the [[Druid Grove]] was protected, Halsin speaks with the party after a night of celebration. He explains that there are two paths to Moonrise Towers - one through the [[Underdark]] and one overland through the [[Mountain Pass]]. The area around Moonrise Towers is known as the [[Shadow-Cursed Lands]], and has a dangerous curse that can drive people mad. Halsin recommends the Underdark route, as it means traveling over less of the areas infected by the shadow curse.
If the party meets with Halsin as part of {{Quest|Rescue the Druid Halsin}}, he explains that he cannot heal the party, but that he's been studying the Absolute cult's activities and knows they are sending people en-masse to [[Moonrise Towers]]. He suggests that the party head there to seek answers. During Save the Refugees, if the [[Druid Grove]] was protected, Halsin speaks with the party after a night of celebration. He explains that there are two paths to Moonrise Towers - one through the [[Underdark]] and one overland through the [[Mountain Pass]]. The area around Moonrise Towers is known as the [[Shadow-Cursed Lands]], and has a dangerous curse that can drive people mad. Halsin recommends the Underdark route, as it means traveling over less of the areas infected by the shadow curse.


If the party allies with Minthara, she tells them only about the Mountain Pass, providing a [[Spider's Lyre]] so that the party can summon one of her minions to cross the Shadow-Cursed Lands overland. She states that the party must go to Moonrise Towers to find their pace in the Absolute's Grand Design.
If the party allies with Minthara, she tells them only about the Mountain Pass, providing a {{SmRarityItem|Spider's Lyre}} so that the party can summon one of her minions to cross the Shadow-Cursed Lands overland. She states that the party must go to Moonrise Towers to find their place in the Absolute's Grand Design.


=== Entering the Mountain Pass ===
=== Entering the Mountain Pass ===
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==== The Goblin Camp ====
==== The Goblin Camp ====
From the front gate of the camp, where Sentinel [[Olak]] and his worgs are, move west to where Warlock [[Tud]], Devout [[Wasp]], and Sharp-Eye [[Sluck]] are drinking. Continue moving west to find the entrance to the Mountain Pass (X:-160, Y:332)
From the front gate of the camp, where Sentinel {{CharLink|Olak}} and his worgs are, move west to where Warlock {{CharLink|Tud}}, Devout {{CharLink|Wasp}}, and Sharp-Eye {{CharLink|Sluck}} are drinking. Continue moving west to find the entrance to the Mountain Pass (X:-160, Y:332)


There are various check-point encounters on the path to the proper Goblin Camp. There are multiple methods the player can use to approach these, including by not limited to:
There are various check-point encounters on the path to the proper Goblin Camp. There are multiple methods the player can use to approach these, including but not limited to:


* A full-frontal assault.
* A full-frontal assault.
** Note, this approach may lead to turning the entire camp hostile if an alarm drum is successfully sounded.  
** Note, this approach may lead to turning the entire camp hostile if an alarm drum is successfully sounded.  
* A mixture of diplomacy checks, such [[Persuasion]] and [[Deception]].
* A mixture of diplomacy checks, such as [[Intimidation]] and [[Deception]].
** Alternatively, a player can brute force through all diplomacy checks by utilizing the dialogue [[Tadpole Power]].
** Alternatively, a player can brute force through all diplomacy checks by utilizing {{SAI|Illithid Persuasion}}.
** [[Drow]], or characters disguised as one via the [[Disguise Self]] spell, also have special dialogue options that helps you bypass diplomacy checks.
** [[Drow]], or characters disguised as one via the {{SAI|Disguise Self}} spell, also have special dialogue options that helps you bypass diplomacy checks.
* Avoiding the check-points through [[stealth]] or finding an alternative path (i.e. approaching the camp from the North-West).
* Avoiding the check-points through [[Stealth]] or finding an alternative path (i.e. approaching the camp from the North-West).
** Note, approaching from the North-Western path requires the player to figure out methods to deal with some sleeping guards (who can be woken if jumping character land near them). A [[Silence]] spell can effectively cover this.
** Note, approaching from the North-Western path requires the player to figure out methods to deal with a sleeping [[Bugbear]] (who can be woken if the jumping character lands near him). A {{SAI|Silence}} spell can effectively cover this.
* Saving [[Sazza]] in [[Save the Goblin Sazza]] and allowing her to smooth the way through.
* Saving {{CharLink|Sazza}} in {{Quest|Save the Goblin Sazza}} and allowing her to smooth the way through.


==== The Risen Road ====
==== The Risen Road ====
The path to the Mountain Pass is west of the Risen Road. If the party chooses this route, they must face a githyanki patrol (X:-101, Y:555) led by [[Kith'rak Voss]], as part of [[Find the Githyanki Crèche]].
The path to the Mountain Pass is west of the Risen Road. If the party chooses this route, they must face a githyanki patrol (X:-101, Y:555) led by {{CharLink|Voss|Kith'rak Voss}}, as part of {{Quest|Find the Githyanki Crèche}}.


[[File:Voss Patrol Quest.jpg|thumb|Kith'rak Voss interrogates the party.]]
[[File:Voss Patrol Quest.jpg|thumb|Kith'rak Voss interrogates the party.]]
As the party comes across the patrol, they are arguing with a group of [[Flaming Fist|Flaming Fists]]. Suddenly, a red dragon comes down from the sky and sets the fists aflame. If Lae'zel is in the party, she notes that the crèche must be near and goes to meet with the patrol. Go with her to start a conversation with the dragon's rider, Kith'rak Voss.
As the party comes across the patrol, they are arguing with a group of [[Flaming Fist|Flaming Fists]]. Suddenly, a red dragon comes down from the sky and sets the fists aflame. If Lae'zel is in the party, she notes that the crèche must be near and goes to meet with the patrol. Go with her to start a conversation with the dragon's rider, Kith'rak Voss. There is a more [[Voss/Transcript|detailed overview]] of the conversations below:


===== Lae'zel Speaks with Voss =====
===== Lae'zel Speaks with Voss =====
If Lae'zel is in the party, the encounter becomes much simpler.
If {{CharLink|Lae'zel}} is in the party, the encounter becomes much simpler.
* ''Nod to Lae'zel. Go ahead.''
* ''Nod to Lae'zel. Go ahead.''
* I will be speaking on her behalf, gith.
* I will be speaking on her behalf, gith.


Choose the first option to allow Lae'zel to speak, and Voss reveals the search for a githyanki artefact. He asks if Lae'zel has seen anything like that.
Choosing the first option to allow Lae'zel to speak, and Voss reveals the search for a githyanki artefact. He asks if Lae'zel has seen anything like that.


* ''Mouth a silent command to Lae'zel: 'truth'.''
* ''Mouth a silent command to Lae'zel: 'truth'.''
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===== Origin Character Speaks with Voss =====
===== Origin Character Speaks with Voss =====
If Lae'zel is not in the party, Voss asks why he shouldn;t run them through.
If Lae'zel is not in the party, Voss asks why he shouldn’t run them through.
* [SLEIGHT OF HAND] Silently hold his stare and discreetly prepare to attack. (DC 15)
* [SLEIGHT OF HAND] Silently hold his stare and discreetly prepare to attack. (DC 15)
* [INSIGHT] You would've done so already if you didn't want something from me first. (DC 10)
* [INSIGHT] You would've done so already if you didn't want something from me first. (DC 10)
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* [PERSUASION] I don't know you. I pose no threat. (DC 15)
* [PERSUASION] I don't know you. I pose no threat. (DC 15)


Succeed in any of the checks and Voss remains neutral.
Succeeding in any of the checks and Voss remains neutral.
* I'll help if I can.
* I'll help if I can.
* You'll need to start from the beginning - what is this weapon you're after?
* You'll need to start from the beginning - what is this weapon you're after?
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* Don't be too hasty. I could prove very useful.
* Don't be too hasty. I could prove very useful.


A successful pass of any of these checks and Voss lets the party live. He tells them to go to the crèche - ahead, at the Mountain Pass. Otherwise, if Voss become suspicious that the party is infected with tadpoles or carries the artefact, then he flies off on his dragon and orders the githyanki soldiers to kill them all. [[Sarth Baretha]], Raider [[Clost]], Raider [[Zastri]], and Gish [[For'eth]] attack the party
A successful pass of any of these checks and Voss lets the party live. He tells them to go to the crèche - ahead, at the Mountain Pass. Otherwise, if Voss become suspicious that the party is infected with tadpoles or carries the artefact, then he flies off on his dragon and orders the githyanki soldiers to kill them all. {{CharLink|Sarth Baretha}}, Raider [[Clost]], Raider {{CharLink|Zastri}}, and Gish [[For'eth]] attack the party


=== At the Mountain Pass ===
=== At the Mountain Pass ===
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Once the Mountain Pass has been entered, continue north along the Rosymorn Monastery Trail until there is a fork in the road by the Trielta Crags Waypoint. Continue on the westward fork. The party is attacked by two [[Death Shepherd|Death Shepherds]], a [[Ghast]] and four [[Ghoul|Ghouls]]. After the attack, continue moving west, and then south, to reach the entrance to the Shadow-Cursed Lands (X:-143, Y:-129).
Once the Mountain Pass has been entered, continue north along the Rosymorn Monastery Trail until there is a fork in the road by the Trielta Crags Waypoint. Continue on the westward fork. The party is attacked by two [[Death Shepherd|Death Shepherds]], a [[Ghast]] and four [[Ghoul|Ghouls]]. After the attack, continue moving west, and then south, to reach the entrance to the Shadow-Cursed Lands (X:-143, Y:-129).


There are several additional quests in the Mountain Pass, including a story-relevant quest - [[Discover the Artefact's Secrets]] and [[Lae'zel|Lae'zel's]] companion quest [[The Githyanki Warrior]]. There is also a trader named [[Lady Esther]] near the Trielta Crags Waypoint who provides the quest [[Steal a Githyanki Egg]] and a quest found in [[Rosymorn Monastery]] called [[Find the Blood of Lathander]]. However, completing these quests is not necessary to proceed to the Shadow-Cursed Lands.
There are several additional quests in the Mountain Pass, including a story-relevant quest - {{Quest|Discover the Artefact's Secrets}} and Lae'zel's companion quest {{Quest|The Githyanki Warrior}}. There is also a trader named {{CharLink|Esther|Lady Esther}} near the Trielta Crags Waypoint who provides the quest {{Quest|Steal a Githyanki Egg}} and a quest found in [[Rosymorn Monastery]] called {{Quest|Find the Blood of Lathander}}. However, completing these quests is not necessary to proceed to the Shadow-Cursed Lands.


== Consequences ==
== Consequences ==
Once the party enters the Mountain Pass for the first time, several quests automatically resolve, such as [[Save the Refugees]]. Additionally, entering the Shadow-Cursed Lands is considered the "point of no return" for Act One and is the official start of [[Act Two]]. As such, entering the path to the Shadow-Cursed Lands means that several quests automatically update. Before proceeding forward, complete all desired quests.  
Once the party enters the Mountain Pass for the first time, many quests automatically resolve, notably {{Quest|Save the Refugees}}. Additionally, entering the Shadow-Cursed Lands is considered the "point of no return" for [[Act One]] and is the official start of [[Act Two]]. As such, entering the path to the Shadow-Cursed Lands means that several quests automatically update. Before proceeding forward, complete all desired quests.
 
For more details, see [[Time sensitive activities]].


== Notes ==
== Notes ==
{{notebegin}}
* Both the Mountain Pass and the Underdark have unique quests and loot. For the most complete playthrough, it is recommended that the party explores the Mountain Pass, Underdark, and Grymforge before going to the Shadow-Cursed Lands.
* Both the Mountain Pass and the Underdark have unique quests and loot. For the most complete playthrough, it is recommended that the party explores the Mountain Pass, Underdark, and Grymforge before going to the Shadow-Cursed Lands.
 
{{noteend}}
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