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Dice rolls: Difference between revisions

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1 byte added ,  11 September 2023
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As a special case, a roll of 1 means that the attack fails regardless of bonuses or the target's Armour Class.  This is called a '''Critical Miss'''.   
As a special case, a roll of 1 means that the attack fails regardless of bonuses or the target's Armour Class.  This is called a '''Critical Miss'''.   


Likewise, a roll of 20 means the attack succeeds regardless of the target's Armour Class.  This is called a '''Critical Hit.'''  A critical hit also affects the result of the Damage Roll. Currently, a critical hit doubles all damage dice involved in the damage roll (including additional dice such as those from Smites or Combat Maneuvers), but not the bonuses from modifiers or other flat damage bonuses such as {{SmallIcon|Great Weapon Master All-In Icon.png}} [[Great Weapon Master: All In]].
Likewise, a roll of 20 means the attack succeeds regardless of the target's Armour Class.  This is called a '''Critical Hit.'''  A critical hit also affects the result of the Damage Roll. Currently, a critical hit doubles all damage dice involved in the damage roll (including additional dice such as those from Smites or Combat Manoeuvers), but not the bonuses from modifiers or other flat damage bonuses such as {{SmallIcon|Great Weapon Master All-In Icon.png}} [[Great Weapon Master: All In]].


=== Attack Roll Modifiers ===
=== Attack Roll Modifiers ===

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