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Acquire the Gauntlets for Helsik: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
=== The Devil's Fee ===
=== The Devil's Fee ===
Once the party is aware of Helsik, they can find her at the [[Devil's Fee]]. Inquiring about Helsik being a diabolist has her revealing that her true business is not in information or hellish curious. She is Mammon's Picklock, Latchkeeper of the Nine Hells. She breaks people into the Hells, for a cost. With a successful Persuasion check (DC 20), she waives the fee in lieu of the [[Gauntlets of Hill Giant Strength]], which starts this quest.
Once the party is aware of [[Helsik]], they can find her at the [[Devil's Fee]]. Inquiring about Helsik being a diabolist has her revealing that her true business is not in information or hellish curious. She is Mammon's Picklock, Latchkeeper of the Nine Hells. She breaks people into the Hells, for a cost. With a successful [[Persuasion]] check (DC 20), she waives the fee in lieu of the [[Gauntlets of Hill Giant Strength]], which starts this quest.


[[File:Hell Circle Order.jpg|thumb|The placement of the ritual items in the circle.]]
[[File:Hell Circle Order.jpg|thumb|The placement of the ritual items in the circle.]]
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* Empty spot
* Empty spot


Then, drop the Infernal Marble in the center of the circle and a portal to hell opens.
Then, drop the [[Infernal Marble]] in the center of the circle and a portal to hell opens.


=== Meeting Hope ===
=== Meeting Hope ===
[[File:House of Hope Map Quest.jpg|thumb|A map to the House of Hope.]]
[[File:House of Hope Map Quest.jpg|thumb|A map to the House of Hope.]]
Once inside the House of Hope, a strange dwarf will appear to greet the party. She believes the party is in great danger, and she herself is dealing with her jailers, but she can be convinced to stick around. Asking her who she is reveals she is Hope, and she is trapped in the prison. Only the Orphic Hammer can release her from her bonds. She explains that the party has to get past the Debtors and sneak to the Archive to get their contract. To aid the party, she gives them a Debtor's Disguise so that they can move about the House undetected.  
Once inside the House of Hope, a strange dwarf will appear to greet the party. She believes the party is in great danger, and she herself is dealing with her jailers, but she can be convinced to stick around. Asking her who she is reveals she is [[Hope]], and she is trapped in the prison. Only the [[Orphic Hammer]] can release her from her bonds. She explains that the party has to get past the Debtors and sneak to the Archive to get their contract. To aid the party, she gives them a [[Debtor's Disguise]] so that they can move about the House undetected.  


=== The Archives ===
=== The Archives ===
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The Gauntlets are in the Archives, as one of Raphael's newest acquisitions. They are in the northernmost corner of the room (X:-6548, Y:2939). The platform the Gauntlets are on is rigged with a pressure plate, so they can either be swapped out with another pair of gauntlets or the trap can be disarmed before the item is stolen. Then, the party can sneak off, as with stealing anything.
The Gauntlets are in the Archives, as one of Raphael's newest acquisitions. They are in the northernmost corner of the room (X:-6548, Y:2939). The platform the Gauntlets are on is rigged with a pressure plate, so they can either be swapped out with another pair of gauntlets or the trap can be disarmed before the item is stolen. Then, the party can sneak off, as with stealing anything.


If the party intends to steal either their Soul-Sworn Contract in [[Escape the Deal]] or the Orphic Hammer in [[Deal with the Devil]]/[[Save Hope]], then disarming the trap and sneaking to steal the gauntlets is unnecessary, as the alarm goes off anyways once the Hammer/Contract is taken. Simply take them before leaving the room after taking the item.
If the party intends to steal either their [[Soul-Sworn Contract]] in [[Escape the Deal]] or the Orphic Hammer in [[Deal with the Devil]]/[[Save Hope]], then disarming the trap and sneaking to steal the gauntlets is unnecessary, as the alarm goes off anyways once the Hammer/Contract is taken. Simply take them before leaving the room after taking the item.


=== Returning to Helsik ===
=== Returning to Helsik ===
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