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Timber: Difference between revisions

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2,977 bytes added ,  19 September
Added many more dialogue options
(Companion Approval)
(Added many more dialogue options)
 
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| image = Timber.png
| image = Timber.png
}}
}}
{{CharacterInfo
{{Infobox creature
|title =
| name = Timber
|name = Timber
| image = <gallery>
|image= [[File:Timber.png|350px]]
Timber.png|In-game
|STR=2
Portrait Timber.png|Portrait
|DEX=11
</gallery>
|CON=9
| race = Squirrel
|INT=2
| hometown = [[Emerald Grove]]
|WIS=10
| faction = [[Circle of the Emerald Grove]]
|CHA=4
| size = Tiny
|level=
| type = [[Beast]]
|race=Squirrel
| ac = 10
|type=Beast
| hp = 1
|HP=5
| movement m = 9
|AC=12
| weight kg = 1
|speed=
| str = 2
|size=Tiny
| dex = 11
|weight= 1kg / 2lbs
| con = 9
|proficiency=
| int = 2
|initiative=0
| wis = 10
|passive =  
| cha = 4
|location = [[Druid Grove]]
}}
|family =  
'''Timber''' is a Squirrel in [[Baldur's Gate 3]].
|allies =
== Involvement==
|alt-name=
Timber patrols the area of the [[Emerald Grove]] below the bugbear assassin, at the top of the elevator above the sacred pool. If a character without {{SAI|Speak with Animals}} active interacts with her, she will immediately bite them (no damage) for trespassing on her territory.  
|alt-image=
}}'''Timber''' is a [[squirrel]] in [[Baldur's Gate 3]].


Timber patrols the area of the Druid Grove below the bugbear assassin, near the elevator. When interacted with by a character without speak with animals, he will immediately bite them for no damage for being on his territory. Passing two DC10 animal handling checks results in a compromise being reached and the character being rewarded with a [[hyena ear]]. It is not currently known what the result of the other options are.
The party can choose to either kick the squirrel or study the squirrel's behaviour.
* {{Dialogue option|''Kick the squirrel.''|roll=Dexterity|dc=10}} {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* {{Dialogue option|''Kick her.''|roll=Dexterity|dc=10}} (if using Speak with Animals) {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
* {{Dialogue option|''Study the creature's behaviour.''|roll=Animal Handling|dc=10}}


If a character has The Dark Urge background the character may attack and kill Timber upon initiating conversation.
If the party member kicks the squirrel, the squirrel will smack against the tree and die. If the party member fails to kick the squirrel, they can try one more time.


==Companion Approval==
If the party studies the squirrel, they will learn that this is Timber's territory, and they will have several further options to scold/threaten her:
* {{Dialogue option|''Scold her with a click of your tongue.''|roll=Animal Handling|dc=10}}
* {{Dialogue option|Get out of here. Now.|roll=Intimidation|dc=10}}
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|''Growl threateningly.''|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}


Interaction: First player interaction with [[Timber]] in the [[Emerald Grove]]
If using Speak with Animals, she will tell you immediately this is her territory, and the party member can respond:
* {{Dialogue option|All right, you win. I'm leaving.}} (ends conversation)
* {{Dialogue option|I'm not to be trifled with, creature.|tags=Githyanki|roll=Intimidation|dc=10}}
* {{Dialogue option|Back of, squirrel. Or I'll make you.|roll=Intimidation|dc=10}}
* {{Dialogue option|There's plenty of room for both of us.|roll=Persuasion|dc=10}}
* {{Dialogue option|'''''ROAR. I WILL EAT YOU.'''''|tags=Berserker|roll=Intimidation|dc=5}}
* {{Dialogue option|I could eat you whole - you can pretend I'm gone, once you're in the dark of my belly.|tags=Barbarian|roll=Intimidation|dc=5}}
* {{Dialogue option|One word and I can fry you to a crisp.|tags=Wizard, Warlock, Sorcerer|roll=Intimidation|dc=5}}
* {{Dialogue option|Let me pass, or I'll spread word about this wonderful patch of land ripe for the taking.|tags=Bard|roll=Intimidation|dc=5}}


*[Dexterity] - Kick the squirrel
Successfully passing all ability checks will result in a compromise being reached and the character being rewarded with a {{SmRarityItem|Hyena Ear}}.
:: {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
 
=== Dark Urge ===
If the [[The Dark Urge]] is chosen as [[Origin]], interacting with Timber without Speak with Animals will automatically result in her death. If Speak with Animals is active, choosing the "Last words I won't remember"  [[Dialogue]] option will kill the squirrel without a check.
Either way, killing Timber earns the [[File:Inspiration Icon.png|21px|link=]][[Inspiration|Inspirational Event]] ''Indulge Thine Appetites'' ([[Haunted One]] [[background]]).
 
==Companion approval==
<!-- Verified in game data files: DEN_General_Squirrel -->
*[Dexterity] - Kick the squirrel (Note: Astarion seems to only approve if it's known that it's Timber's territory.) {{Approval|Astarion|+1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}  
*The Dark Urge: "My instincts are sharp, daggered things. Stay out of their way." ''or'' "It came right at me!" {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}}{{Approval|Wyll|-1}} {{Approval|Astarion|+1}}
 
== External links ==
* {{FRWiki|Timber|long}}
 
{{Emerald Grove}}
[[Category:Squirrels]]
[[Category:Beasts]]
[[Category:Characters]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in Act One]]

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