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'''Difficulty Class''' (or DC) is a number that must be matched or exceeded to achieve success when rolling for [[Checks|Ability Checks]] or [[Saving Throws]]. The Difficulty Class (DC) is determined by the source of danger:
'''Difficulty Class''' (or DC) is a number that must be matched or exceeded to achieve success when rolling for [[Checks|Ability Checks]] or [[Saving Throws]]. The Difficulty Class (DC) is determined by the source of danger:


* In scenarios such as traps, the game chooses an appropriate Difficulty Class, depending on how serious the danger is.
* In scenarios such as traps or conversation events, the game chooses an appropriate Difficulty Class, depending on how serious the danger is.
* For the Difficulty Class of a [[Spells|'''Spell''']] that imposes a Saving Throw, the DC is determined by the creature's '''[[Spells|Spellcasting Ability Modifier]]''', using the following formula:
* For the Difficulty Class of a [[Spells|'''Spell''']] that imposes a Saving Throw, the DC is determined by the creature's '''[[Spells|Spellcasting Ability Modifier]]''', using the following formula:


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