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Spirit Guardians (Necrotic): Difference between revisions
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| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageColor|Necrotic|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | | summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageColor|Necrotic|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | ||
| description = | | description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | ||
On a successful [[Saving Throw|Save]], targets still take half damage. | On a successful [[Saving Throw|Save]], targets still take half damage. |