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Modding:Texture formatting: Difference between revisions

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|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|image=Modding_resources.webp
|image=Modding_resources.webp
}}Main page: [[Modding Resources]]
}}{{Modding box}}
This tutorial is from [https://www.nexusmods.com/users/14681269 atmosfur]
This tutorial is from [https://www.nexusmods.com/users/14681269 atmosfur]
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'''The texture maps this guide covers are:'''<br>
'''The texture maps this guide covers are:'''<br>
*_BM (Basecolor Map)<br>
*_BM (Basecolor Map)<br>
*_NM (Normal Map)<br>
*_NM (Normal Map) [https://styly.cc/tips/maku-blender-normalmap-bake/ How to bake a normal map in Blender]<br>
*_MSK (Mask Map)<br>
*_MSK (Mask Map)<br>
*_PM (Physical Map)<br>
*_PM (Physical Map)<br>
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* <nowiki>BC5 Unsigned (Paint.NET) / BC5 ATI2 (GIMP)</nowiki> for Horn masks
* <nowiki>BC5 Unsigned (Paint.NET) / BC5 ATI2 (GIMP)</nowiki> for Horn masks
* <nowiki>BC7 RGBA 8bpp | Explicit alpha (Photoshop) / BC7 sRGB or BC7 Linear (Paint.NET) for Shared Scars MSK</nowiki> (thanks to [https://www.nexusmods.com/baldursgate3/users/47038262 aurebuen] for the info)
* <nowiki>BC7 RGBA 8bpp | Explicit alpha (Photoshop) / BC7 sRGB or BC7 Linear (Paint.NET) for Shared Scars MSK</nowiki> (thanks to [https://www.nexusmods.com/baldursgate3/users/47038262 aurebuen] for the info)
[[Category:Modding resources]]
== Icon/Atlas Export Settings ==
If using Paint.net and your icon atlas ends up invisible in game when using DXT1/DXT5 try using the below:
*First make sure your uuids are unique and are not clashing with another mod
* if that doesn't work use this format
[[File:Atlas Paintnet Export Settings.webp|Atlas Paintnet Export Settings.webp]]
[[Category:Modding guides]]
[[Category:Armor modding]]

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