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Modding:Texture formatting: Difference between revisions
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→Manually Assign Channels
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[[File:PMDTX.webp|frameless]]<br><br> | [[File:PMDTX.webp|frameless]]<br><br> | ||
=== Manually Assign Channels === | === Manually Assign Channels with GIMP === | ||
If you've created your textures in a program other than Substance Painter, you might need to manually assign the correct channels to your maps. Your best choice for doing this is probably GIMP, and I tried to make this part of the guide as beginner friendly as possible if you've never used the program before.<br> | If you've created your textures in a program other than Substance Painter, you might need to manually assign the correct channels to your maps. Your best choice for doing this is probably GIMP, and I tried to make this part of the guide as beginner friendly as possible if you've never used the program before.<br> | ||
I recommend working on one map type at a time if you're following along with this guide. Again, this uses a horns texture as an example, the way other textures are set up in the game might be different, and it does not touch on the way skin textures are set up.<br> | I recommend working on one map type at a time if you're following along with this guide. Again, this uses a horns texture as an example, the way other textures are set up in the game might be different, and it does not touch on the way skin textures are set up.<br> | ||
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3. To correctly export your Mask map as a .dds file, make sure to select "BC5/ATI2 (3Dc)" for Compression, and "Generate mipmaps" for Mipmaps. Set the Filter under Mipmap Options to "Kaiser".<br> | 3. To correctly export your Mask map as a .dds file, make sure to select "BC5/ATI2 (3Dc)" for Compression, and "Generate mipmaps" for Mipmaps. Set the Filter under Mipmap Options to "Kaiser".<br> | ||
[[File:Msk54.webp|frameless]]<br><br> | [[File:Msk54.webp|frameless]]<br><br> | ||
== Export Settings TL;DR == | == Export Settings TL;DR == | ||
If you already know how to do all the channel editing and just need a quick reference on how these maps are set up and exported.<br><br> | If you already know how to do all the channel editing and just need a quick reference on how these maps are set up and exported.<br><br> |