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Nature's Snare: Difference between revisions

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327 bytes removed ,  4 September 2023
Added saving throw to ensnare ability.
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(Added saving throw to ensnare ability.)
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{{ up to date | 2023-08-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-08-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Natures Snare Icon.png
| image = Natures Snare Icon.png
| description = {{uncommon|Nature's Snare}} is a variant of the [[Quarterstaves]] family of weapons that gives its wielder a chance to [[Conditions#Ensnared|Ensnare]] non-plants and non-beasts on hit.<!-- Optional description.  Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| description = {{uncommon|Nature's Snare}} is a variant of the [[Quarterstaves]] family of weapons that gives its wielder a chance to [[Conditions#Ensnared|Ensnare]] non-plants and non-beasts on hit.
| quote = Thread-like vines wriggle along this wooden staff.
| quote = Thread-like vines wriggle along this wooden staff.
| category = simple <!-- martial or simple -->
| category = simple <!-- martial or simple -->
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| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =  
| ammunition =
| finesse =  
| finesse =
| heavy =  
| heavy =
| light =  
| light =
| loading =  
| loading =
| reach =  
| reach =
| thrown =  
| thrown =
| can't dual wield =  
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 1.8
| weight kg = 1.8
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| weapon actions = Topple
| weapon actions = Topple
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Fly Trap:''' Chance to [[Conditions#Ensnared|Ensnare]] target if it is not a plant or a beast.
* '''Fly Trap:''' Chance to [[Conditions#Ensnared|Ensnare]] target if it is not a plant or a beast. {{SavingThrow|STR|dc=12}}.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
Looted from a locked chest on a small island within the [[Underground Passage]] of the [[Druid Grove]] (X:-425, Y:-200). The key to the chest can be found on a corpse on the lower part of the island, guarded by two turret statues.
Looted from a locked chest on a small island within the [[Underground Passage]] of the [[Druid Grove]] (X:-425, Y:-200). The key to the chest can be found on a corpse on the lower part of the island, guarded by two turret statues.
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