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D&D 5e rule changes: Difference between revisions
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* [[Armour#Heavy_Armour|Heavy armour]] does not have a Strength requirement, and therefore no movement speed penalty. | * [[Armour#Heavy_Armour|Heavy armour]] does not have a Strength requirement, and therefore no movement speed penalty. | ||
* You are unable to select starting [[Equipment|equipment]]; you are given starting equipment based on your starting [[Classes|class]]. | * You are unable to select starting [[Equipment|equipment]]; you are given starting equipment based on your starting [[Classes|class]]. | ||
* Crossbows do not have the [[Loading|loading]] property restriction that required a bonus action. | * Crossbows do not have the [[Loading|loading]] property restriction that required a bonus action when attacking, leading to basic crossbows being superior to bows. | ||
** This allows a character to dual wield hand crossbows. It does not allow a character to wield a hand crossbow with a shield because the crossbow goes in the ranged set while the shield goes in the melee set. But as discussed above, the character gains the AC bonus of a shield equipped on your melee set even while the ranged set is actively drawn. | ** This allows a character to dual wield hand crossbows. It does not allow a character to wield a hand crossbow with a shield because the crossbow goes in the ranged set while the shield goes in the melee set. But as discussed above, the character gains the AC bonus of a shield equipped on your melee set even while the ranged set is actively drawn. | ||
* Appropriate weapons have the "[[Heavy (weapon property)|heavy]]" property added to them, but this property does not apply disadvantage to attack rolls made by small characters. | * Appropriate weapons have the "[[Heavy (weapon property)|heavy]]" property added to them, but this property does not apply disadvantage to attack rolls made by small characters. |