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Find Your Belongings: Difference between revisions
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There is a sequence of 3 [[Perception]] checks before this quest starts. | There is a sequence of 3 [[Perception]] checks before this quest starts. | ||
# DC 15 - | # DC 15 - Mattis signalling to [[Silfy]]. | ||
# DC 10 - | # DC 10 - Silfy pickpocketing the player. Must be failed to get this quest. | ||
# DC 5 - Player notices the pickpocketing. Must be passed to get this quest. | # DC 5 - Player notices the pickpocketing. Must be passed to get this quest. | ||
[[File:Hideout Location Find Your Belongings Quest.jpg|thumb|Secret hideout location.]] | [[File:Hideout Location Find Your Belongings Quest.jpg|thumb|Secret hideout location.]] | ||
The party can speak to Silfy, a nervous child who calls herself a 'guard' for the store. With an intimidation check, she | The party can speak to Silfy, a nervous child who calls herself a 'guard' for the store. With an intimidation check, she refers the party to her boss, [[Mol]], for more information on the stolen goods. The party can also speak to Mattis about the theft, which he will deny having any part of. He'll refer the party to the crack in the wall behind him, if they can fit. Lastly, the party can speak to Doni and he disappears. With an insight check, the party notices that he entered into a secret hatch. | ||
The hole to the secret lair is down a ladder behind Mattis (X:244, Y:563). It can be accessed using Disguise Self to turn into a small race, such as a gnome, or by utilizing a Wild Shape. Gnomes, Halflings, and Dwarves are small enough to simply access the hole as-is. | The hole to the secret lair is down a ladder behind Mattis (X:244, Y:563). It can be accessed using Disguise Self to turn into a small race, such as a gnome, or by utilizing a Wild Shape. Gnomes, Halflings, and Dwarves are small enough to simply access the hole as-is. |