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Template:Weapon page: Difference between revisions

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<pre>
<pre>
{{WeaponPage
{{WeaponPage
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
 
<!-- A high-res image of the item. -->
| image = Longsword Icon.png
| image = Longsword Icon.png
| description = <!-- Optional description.  Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
 
<!-- Optional description.  Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| description =
 
<!-- In-game tooltip quote. -->
| quote = The in-game flavor text in the item's tooltip.
| quote = The in-game flavor text in the item's tooltip.
| category = martial <!-- martial or simple -->
 
| melee or ranged = melee <!-- melee or ranged, duh -->
<!-- "martial" or "simple" -->
| handedness = versatile <!-- one-handed, versatile, two-handed -->
| category = martial
| type = Longswords <!-- One of [[Category:Weapon Types]]. Always plural. -->
 
| rarity = <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
<!-- "melee" or "ranged" -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| melee or ranged = melee
| damage = 1d8 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
 
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
<!-- "one-handed", "versatile", or "two-handed" -->
| versatile damage = 1d10 + 2 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| handedness = versatile
| extra damage = 1d4 Fire <!-- Same format as regular damage, but with damage type directly on the same line. -->
 
| extra damage 2 = 1d6 Acid <!-- Same format as regular damage, but with damage type directly on the same line. -->
<!-- One of [[Category:Weapon Types]]. Always plural! -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| type = Longswords
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. -->
 
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in feet. -->
<!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity =
 
<!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment =
 
<!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d8 + 1
 
<!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing
 
<!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = 1d10 + 2
 
<!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = 1d4 Fire
 
<!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage 2 = 1d6 Acid
 
<!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range =
 
<!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters and in feet. -->
| range m =
| range ft =
 
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| finesse =
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| can't dual wield =
| can't dual wield =
| dippable = yes
| dippable = yes
<!-- The weight in kg and in lb. -->
| weight kg = 1.35
| weight kg = 1.35
| weight lb = 2.7
| weight lb = 2.7
<!-- The price in gp. -->
| price = 75
| price = 75
<!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
 
<!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Pommel Strike, Lacerate, Rush Attack
| weapon actions = Pommel Strike, Lacerate, Rush Attack
| special = <!-- List of special features or abilities granted by the weapon. -->
 
<!-- List of special features or abilities granted by the weapon. -->
| special =
* '''Super Cool Ability:''' Once per [[Long Rest]] you can use this awesome ability of this weapon.
* '''Super Cool Ability:''' Once per [[Long Rest]] you can use this awesome ability of this weapon.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
 
<!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find =
This is a made-up weapon.  You cannot obtain it anywhere in the game.
This is a made-up weapon.  You cannot obtain it anywhere in the game.
}}
}}
</pre>
</pre>
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<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Longsword Icon.png
| image = Longsword Icon.png
| description = <!-- Optional description.  Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| description =
| quote = The in-game flavor text in the item's tooltip.
| quote = The in-game flavor text in the item's tooltip.
| category = martial <!-- martial or simple -->
| category = martial
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee
| handedness = versatile <!-- one-handed, versatile, two-handed -->
| handedness = versatile
| type = Longswords <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Longswords
| rarity = <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity =
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment =
| damage = 1d8 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d8 + 1
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing
| versatile damage = 1d10 + 2 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = 1d10 + 2
| extra damage = 1d4 Fire <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = 1d4 Fire
| extra damage 2 = 1d6 Acid <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage 2 = 1d6 Acid
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range =
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. -->
| range m =
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in feet. -->
| range ft =
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| finesse =
| heavy =
| heavy =
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| weight lb = 2.7
| weight lb = 2.7
| price = 75
| price = 75
<!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Pommel Strike, Lacerate, Rush Attack
| weapon actions = Pommel Strike, Lacerate, Rush Attack
| special = <!-- List of special features or abilities granted by the weapon. -->
| special =
* '''Super Cool Ability:''' Once per [[Long Rest]] you can use this awesome ability of this weapon.
* '''Super Cool Ability:''' Once per [[Long Rest]] you can use this awesome ability of this weapon.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find =
This is a made-up weapon.  You cannot obtain it anywhere in the game.
This is a made-up weapon.  You cannot obtain it anywhere in the game.
| this is an example = yes <!-- Important to specify this when the template is only used for example purposes. -->
| this is an example = yes
}}
}}


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<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Dagger Icon.png
| image = Dagger Icon.png
| description = <!-- Optional description.  Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| description =
| quote = The in-game flavor text in the item's tooltip.
| quote = The in-game flavor text in the item's tooltip.
| category = simple <!-- martial or simple -->
| category = simple
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| handedness = one-handed
| type = Longswords <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Longswords
| rarity = <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity =
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment =
| damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d4 + 1
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range =
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. -->
| range m =
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in feet. -->
| range ft =
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse = yes
| finesse = yes
| heavy =
| heavy =
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| weight lb = 2.7
| weight lb = 2.7
| price = 75
| price = 75
<!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Piercing Strike
| weapon actions = Piercing Strike
| special = <!-- List of special features or abilities granted by the weapon. -->
| special =
* '''Super Cool Ability:''' Once per [[Long Rest]] you can use this awesome ability of this weapon.
* '''Super Cool Ability:''' Once per [[Long Rest]] you can use this awesome ability of this weapon.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find =
This is a made-up weapon.  You cannot obtain it anywhere in the game.
This is a made-up weapon.  You cannot obtain it anywhere in the game.
| this is an example = yes <!-- Important to specify this when the template is only used for example purposes. -->
| this is an example = yes
}}
}}


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