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Death Saving Throw: Difference between revisions
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== Receiving Damage when Downed == | == Receiving Damage when Downed == | ||
Whilst [[Downed_(Condition)|downed]], if a creature receives ranged damage (either magical or martial) they automatically fail one death saving throw per damage application (i.e.3 separate [[Magic Missile]] stacks would automatically fail 3 saves and be considered dead. <!-- Please add re: melee autocrits -- | Whilst [[Downed_(Condition)|downed]], if a creature receives ranged damage (either magical or martial) they automatically fail one death saving throw per damage application (i.e.3 separate [[Magic Missile]] stacks would automatically fail 3 saves and be considered dead. <!-- Please add re: melee autocrits --> | ||
== Reviving the Dead == | == Reviving the Dead == | ||
A dead creature cannot be healed by normal means and can only be resurrected by powerful magic, such as [[Revivify]], [[Raise Dead]], or [[Resurrection]]. | A dead creature cannot be healed by normal means and can only be resurrected by powerful magic, such as [[Revivify]], [[Raise Dead]], or [[Resurrection]]. | ||
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==Gallery== | ==Gallery== | ||
<gallery mode="packed"> | <gallery mode="packed"> | ||
Downed2.png|An example of something impossible | Downed2.png|An example of something impossible | ||
</gallery> | </gallery> | ||
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[[Category:Gameplay Mechanics]] | [[Category:Gameplay Mechanics]] |